For other uses of the term, see Ring (disambiguation).
The Ring[1][2] (リング[3][4],Ringu?), also known as the Gold Ring,[5] is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points.
Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
Contents
1Description
1.1Appearance and background
1.2Functionality
2Game appearances
2.1Sonic the Hedgehog (16-bit)
2.2Sonic the Hedgehog (8-bit)
2.3Sonic the Hedgehog 2 (8-bit)
2.4Sonic the Hedgehog 2 (16-bit)
2.5SegaSonic the Hedgehog
2.6Sonic the Hedgehog CD
2.7Sonic the Hedgehog Spinball
2.8Sonic Chaos
2.9Sonic Spinball (8-bit)
2.10Sonic the Hedgehog 3 & Knuckles
2.11Sonic Drift series
2.11.1Sonic Drift
2.11.2Sonic Drift 2
2.12Sonic the Hedgehog Triple Trouble
2.13Sonic the Hedgehog's Gameworld
2.14Knuckles' Chaotix
2.15Tails' Skypatrol
2.16Tails Adventure
2.17Sonic the Fighters
2.18Sonic Labyrinth
2.19Sonic 3D Blast
2.20Sonic Blast
2.21Sonic Jam
2.22Sonic R
2.23Sonic Adventure
2.24Sonic the Hedgehog Pocket Adventure
2.25Sonic Shuffle
2.26Sonic Adventure 2
2.27Sonic Advance series
2.27.1Sonic Advance
2.27.2Sonic Advance 2
2.27.3Sonic Advance 3
2.28Sonic Pinball Party
2.29Sonic Battle
2.30Sonic Heroes
2.31Sega All-Stars series
2.31.1Sega Superstars
2.31.2Sega Superstars Tennis
2.32Sonic Jump series
2.32.1Sonic Jump (2005)
2.32.2Sonic Jump 2
2.32.3Sonic Jump (2012)
2.32.4Sonic Jump Fever
2.33Shadow the Hedgehog
2.34Sonic Rush series
2.34.1Sonic Rush
2.34.2Sonic Rush Adventure
2.35Sonic Riders series
2.35.1Sonic Riders
2.35.2Sonic Riders: Zero Gravity
2.35.3Sonic Free Riders
2.36Sonic the Hedgehog (2006)
2.37Sonic Rivals series
2.37.1Sonic Rivals
2.37.2Sonic Rivals 2
2.38Sonic Storybook series
2.38.1Sonic and the Secret Rings
2.38.2Sonic and the Black Knight
2.39Mario & Sonic series
2.39.1Mario & Sonic at the Olympic Games
2.39.2Mario & Sonic at the Olympic Winter Games
2.39.3Mario & Sonic at the London 2012 Olympic Games
2.39.4Mario & Sonic at the Sochi 2014 Olympic Winter Games
2.39.5Mario & Sonic at the Rio 2016 Olympic Games
2.39.6Mario & Sonic at the Olympic Games Tokyo 2020
2.40Super Smash Bros. series
2.40.1Super Smash Bros. Brawl
2.40.2Super Smash Bros. for Nintendo 3DS
2.40.3Super Smash Bros. Ultimate
2.41Sonic Chronicles: The Dark Brotherhood
2.42Sonic Unleashed
2.43Sonic the Hedgehog Level Creator
2.44Sonic the Hedgehog 4
2.44.1Sonic the Hedgehog 4: Episode I
2.44.2Sonic the Hedgehog 4: Episode II
2.45Sonic Colors
2.46Sonic Generations
2.47Sonic Dash
2.48Sonic Lost World
2.49Sonic Runners series
2.49.1Sonic Runners
2.49.2Sonic Runners Adventure
2.50Sonic Mania
2.51Sonic Forces: Speed Battle
2.52Sonic Forces
2.53Team Sonic Racing
3Variants
3.1Blue Ring
3.2Dark Ring
3.3Dash Ring
3.4Dummy Ring
3.5Giant Ring
3.6Power Ring
3.7Red Star Ring
3.8Revival Ring
3.9Ring of Life
3.10Special Ring
3.11Super Ring
3.12World Ring
4In other media
4.1Sonic the Comic
4.2Adventures of Sonic the Hedgehog
4.3Archie Comics
4.4Sonic the Hedgehog (TV series)
4.5Sonic X
4.6Sonic Boom
4.7Sonic the Hedgehog (film)
5Merchandise
6Early canon
7Trivia
8References
Description
Appearance and background
The Rings' design is based on either the basic and round-edged wedding rings or solid brass round rings. The size of Rings varies in certain games; in-game sprites and models show them being about half the size of the playable characters, while certain cutscenes or promotional material show them being small enough to be held in the palm of the hand. On their own, they spin around in one spot and either lie close to the ground or float in midair.
While appearing nothing out of the ordinary, Rings contain an unspecified form of energy referred to as "Ring Energy" which has energizing effects on machines, living beings and Super States. Rings' unique properties also allow large amounts of them to carried at once, although it is not known where one puts them as they apparently disappear when picked up; not even a genius like Tails knows for sure where they go.[6]
It is not known where Rings come from and no backstory has been given for them, except that they are spread all over the world of Sonic the Hedgehog. Aside from the main setting on earth, Rings are known to exist in underground caverns, on-board space stations, in outer space, on natural satellites and alien planets, inside cyberspace and even in alternate dimensions.
Functionality
Often the most common item in the games, Rings can be found everywhere in the primary playable levels. Generally, they are arranged in large clusters or in strings along pathways, off ramps, above Springs, around shuttle loops, along Grind Rails, or simply in midair. In general gameplay, the player can collect Rings by simply touching them. When this happens, they disappear, only leaving behind a small sparkle effect while a chime can be heard.
The most recognizable and prevalent attribute of Rings is their function to prevent their holder from being defeated. In general, possessing even a single Ring prevents a character from losing a life upon taking damage from things such as impacts with enemies, enemy attacks or damage-inducing obstacles. If a (unshielded or non-invulnerable) character takes damage while holding Rings, they drop their Rings which are then scattered in a circular pattern and bounce around the environment, while the player gets stunned and pushed backwards. However, there are certain dangers Rings cannot protect against, such as being crushed, falling into bottomless pits, failing missions with a time limit and drowning. In the pre-mentioned cases, the player's Ring count will reset to zero should they restart the level. Taking damage without a Ring will result in the character's aforementioned defeat.
During the brief period where the players drop their Rings after taking damage, there is a chance to collect the scattered Rings, but they will eventually all disappear after a while. Also, upon taking damage and dropping the Rings, the player is given a momentary period of invulnerability (which is represented by the playable character rapidly flashing between visible and invisible). The amount of Rings the player drops when taking damage varies between games. In most cases, the player will drop all of them when taking damage, while in other games, only a portion of them will be dropped. The Rings' scattering pattern also varies in many later games, like in Sonic Rush where they bounce farther away the more hits the player takes. However, the player will not usually lose Rings if the playable character possesses any type of Shield and/or invincibility.
In several games, fewer "recoverable" Rings are displayed on-screen when they are dropped than the number actually lost. While this amount varies, the maximum is usually around twenty; fewer are dropped in games on the Sega Master System and Sega Game Gear, about fifty are dropped in Sonic Rush, and about thirty-two in all the episodes of Sonic the Hedgehog 4. Regardless, it is impossible for the player to recover all their Rings when they drop them, unless they only carry a few of them.
Rings are normally earned by picking them up from the levels, but they can also be earned in other ways, depending on the game. Various games have Super Rings and similar power-ups which grant multiple Rings, Badniks in Sonic Advance 3 release Rings upon defeat, and completing Action Stages in Sonic the Hedgehog (2006) give Rings for the Town Stages as awards. Many Zone gimmicks can as well reward the player with Rings. Once the player collects a hundred Rings, the player is usually awarded with an extra life and even sometimes with another one after collecting two hundred Rings. Likewise, the player earns points or sometimes continues by collecting Rings. The player can also complete certain requirements for unlocking extra features by obtaining Rings. Collecting and holding fifty Rings in several games will summon Star Circles or Giant Rings that lead to Special Stages, and in other games collecting enough Rings when passing checkpoints in the Special Stages will grant a Chaos Emerald.
Aside from the aforementioned cases, the Rings serve other purposes. In the various games, they have been used as currency in Shops as exchange for items, payment to unlock special moves in gameplay, or assist with moves such as the Boost or Light Speed Dash. Rings are as well essential to fueling a Super State or similar forms of transformations (which in many cases can be activated after collecting fifty Rings). While in this state, the player's Ring count will typically decrease steadily, and once it reaches zero, the playable character reverts back to their normal state.
Game appearances
Sonic the Hedgehog (16-bit)
In their first appearance in Sonic the Hedgehog (16-bit), all the player's Rings will be scattered when taking damage. In addition, out of all the Rings the player can drop, only a maximum of twenty will visible and recoverable before they disappear. Additional Rings can be found inside Super Ring Video Monitors. Collecting 100 or 200 Rings grants an extra life, and each Ring held adds 100 points to the player's score at the end of an Act.
Holding fifty Rings at the end of the first two Acts of each Zone summons the Giant Ring above the Goal Plate that leads to the different Special Stages. Rings are also found in the Special Stages, where they give the player points, a Continue when collecting fifty of them, and an extra life when collecting 100 of them.
Sonic the Hedgehog (8-bit)
In Sonic the Hedgehog (8-bit), Rings share many of their attributes from their 16-bit counterpart. This includes the player losing all their Rings when taking damage. Additionally, the player can get extra Rings by breaking Super Ring video monitors. However, after earning an One-Up by collecting 100 Rings, the player's Ring count will reset to zero. Also, when Sonic takes damage, not all Rings are scattered. Instead, only two Rings are scattered, which immediately vanish. As such, when the player drops Rings in this game, they become irretrievable. Usually, Rings are not found in the third Act of each Zone. The Bonus Plate also rewards the player with ten extra Rings when they get the Ring panel. By holding over fifty Rings at the end of each Act, the player enters the game's Special Stage where a huge amount of Rings lie scattered about and can be collected for extra lives.
Sonic the Hedgehog 2 (8-bit)
In Sonic the Hedgehog 2 (8-bit), Rings function like in the previous 8-bit installment. This includes the player earning a 1-Up every time they collect 100 Rings, the player losing all the Rings they hold when taking damage, and the player's Ring count restarting from zero after getting 100 Rings. Like before, the player can also earn extra Rings by opening Super Ring Monitors. However, unlike in the previous game, the player can pick up Rings after dropping them. Also, at the end of the first two Acts of each Zone, the Bonus Panel will reward the player with ten extra Rings if they get the Ring panel. However, Rings are not featured in the third Act of each Zone.
Sonic the Hedgehog 2 (16-bit)
In Sonic the Hedgehog 2 (16-bit), the Rings' mechanics are the same as in the original Sonic the Hedgehog. The player will drop all their Rings when taking damage, and collecting 100 or 200 Rings gives an One-Up. Likewise, at the end of an Act, the player receives 100 points for each Ring held. Also, in addition to monitors with Super Rings, the game also features Casino Night Zone which has the slot machine gimmick which rewards the player with different amounts of Rings (or takes some away) depending on the slot combinations. If the player manages to collect all Rings in an Act and finish said Act without losing any, the player receives a Perfect Bonus worth 50,000 points.
When the player has both Sonic and Tails out, only Sonic can lose Rings from damage. Tails can collect Rings, but both him and Sonic share the same Ring count. In the game's multiplayer mode, both playable characters can collect Rings for their own respective score. The total score after these races partially depends on how many Rings each player has.
By obtaining fifty Rings, the player can make the Star Circle appear when passing a Star Post to enter the Special Stages with. Here, the player has to collect a certain amount of Rings along stage's route within different sections to get a Chaos Emerald. Inside the Special Stages however, both Sonic and Tails can lose ten Rings when they hit a bomb. After getting all seven Chaos Emeralds as Sonic, the player can collect at least fifty Rings to transform into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.
SegaSonic the Hedgehog
In SegaSonic the Hedgehog, Rings are used to fill the playable characters' Health Gauges rather than protecting against damage. When the player completes the stage with over 50% of the Ring score, they are rewarded with a Ring Bonus and a pre-amplified Health Gauge.
Sonic the Hedgehog CD
In Sonic the Hedgehog CD, the Rings' mechanics are the same as in the previous main installments. This includes the Rings granting a 1-Up after the player collects 100 of them, all the Rings a playable character hold being dropped when taking damage, and each Ring adding 100 points to the player's score at the end of each Zone. One can also earn extra Rings by breaking Super Ring monitors. Numerous Rings can also be found inside the ceilings or behind walls which can only be collected by entering another timeline of the Zones with the Time Warp signs.
In addition, if the player is holding at least fifty Rings at the end of the first and second Zone of each Round, it will summon the Giant Ring, though which the player can enter the Special Stages. There, the player is sometimes rewarded with twenty Rings for destroying a UFO, or a multiple of twenty Rings if the player hits more than one Ring-yielding UFO in succession. The Special Stages also have Chopper Blocks that can take away the player's Rings. Also, when concluding a Special Stage, the player receives 200 points for each Ring collected at the score tally.
Sonic the Hedgehog Spinball
In Sonic the Hedgehog Spinball, the Rings' only function is to bestow points, granting 12,500 points for each collected. Collecting all Rings from a Level summons the Star Circle that leads to the hidden Bonus Stages.
Sonic Chaos
In Sonic Chaos, Rings function much like in the 8-bit version of Sonic the Hedgehog 2. This includes the player losing all their Rings when they take damage, the player earning extra Rings when opening a Super Ring video monitor, the player being able to recollect Rings when dropping them due to damage, and the playable character's Ring count restarting from zero every time they obtain 100 Rings.
If the player collects 100 Rings as Sonic, he will instantly be warped to a Special Stage. Special Stages in this game have both regular Rings and sometimes Giant Rings, the latter which grants 10 regular Rings each. Within the Special Stages, the player will earn an Extra Life every time they collect 100 Rings. Because Tails is unable to enter Special Stages, he instead earns an Extra Life from getting 100 Rings. Also, each Ring held adds 10 points to the player's score at the end of an Act.
At the end of the first two Acts of each Zone, the Bonus Plate will reward the player with ten extra Rings if they get the Ring panel. However, the third Act of each Zone has Rings spread out in certain places to prevent protection during boss battles.
Sonic Spinball (8-bit)
In Sonic Spinball (8-bit), the Rings' only function is to bestow points, granting 12,500 points for each collected.
Sonic the Hedgehog 3 & Knuckles
In Sonic the Hedgehog 3, its add-on continuation Sonic & Knuckles and their lock-on version Sonic the Hedgehog 3 & Knuckles, Rings function like in the 16-bit version of Sonic the Hedgehog 2. This includes the player getting a 1-Up for every 100 Rings they collect and dropping all their Rings when taking damage. Also, monitors in these games include Super Rings which grant extra Rings, and each Ring obtained adds 100 points to the player's score after completing an Act. Sonic the Hedgehog 3 also introduces the Lightning Shield which can pull in nearby Rings, though a Ring pulled toward the playable character will fly away from them if they are hit or grab a different shield just before the Ring is collected. In the Competition mode of Sonic the Hedgehog 3, the player can only hold one Ring at a time which is generally used to defend against Self-Propelled Bombs.
In Sonic the Hedgehog 3, collecting fifty Rings and then passing a Starpost will summon a Star Circle that can warp the player to the Gumball Machine Bonus Stage. In Sonic & Knuckles on the other hand, collecting fifty or more Rings and then passing a Star Post will summon a Star Circle that can take the player to the Glowing Sphere Stage, while holding 20-49 Rings when passing a Star Post will call forth a Star Circle that leads to the Slot Machine Stage. In the locked-on version, all three types of Bonus Stages can be unlocked in the same case with the right amount of Rings: the Slot Machine Stage with 20-34 Rings, the Glowing Sphere Stage with 35-49 Rings, and the Gumball Machine with fifty or more Rings. The Glowing Sphere- and Gumball Machine Bonus Stages in particular feature gray Gumballs, which grant ten Rings each. Meanwhile, the Slot Machine Stage normally includes slot machine gimmicks that, like in Sonic the Hedgehog 2, will grant Rings when getting the right formations.
In Special Stages, Rings can also be found. Collecting fifty Rings in a Special Stage grants a Continue and collecting all Rings in a Special Stage gives a Perfect Bonus. Also, if the player collects blue Spheres from the edges of sphere clusters, all the spheres will turn into Rings.
Once all Chaos Emeralds and/or Super Emeralds are collected, the Giant Rings used to access the Special Stage grant fifty Rings when touched instead of transporting the player to a Special Stage. Also, when holding at least fifty after getting all the Chaos Emeralds/Super Emeralds, the player can turn Sonic into Super/Hyper Sonic, Knuckles into Super/Hyper Knuckles, or Tails into Super Tails. When using these transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and their transformation ends.
Noticeably, when beginning the The Doomsday Zone, the player starts out with fifty Rings in their possession.
Sonic Drift series
Sonic Drift
In Sonic Drift, Rings are spread out over all the race tracks. After the player collects at least two Rings, they can perform the character's Special Power by pressing up on . The player will as well lose a Ring by driving into obstacles or by getting hit by Mines.
Sonic Drift 2
In Sonic Drift 2, Rings can be found along the different race track. After the player obtains least two Rings (three if playing as Metal Sonic), they will be able to trigger the playable character's Special Power by pressing up on . The player will also lose a Ring whenever they collide with an obstacle or a Mine.
Sonic the Hedgehog Triple Trouble
In Sonic the Hedgehog Triple Trouble, each Ring adds 100 points to the player's score after completing an Act. While collecting 100 Rings will grant a 1-UP, it keeps the Ring count from increasing further. This game is also the first in the Sonic the Hedgehog series where the player does not lose all their Rings when taking damage; instead they drop fifty Rings when touching spikes and thirty Rings in every other damage-inducing instance. Also, getting the Ring panel on the Bonus Panel grants ten extra Rings.
To enter the game's Special Stages, the player must hold fifty Rings while breaking a Chaos Emerald Monitor in order to open a Star Circle into the Special Stage. Additionally, Rings are spread out in the Special Stages' 2D Stages and 3D Stages. In the 2D Stages, Rings can be collected in order to earn additional 1-UPs like in regular Zones, and in the 3D Stages it is required that the player collects a certain amount of Rings to get to the boss fight with Nack.
Sonic the Hedgehog's Gameworld
In the Japanese version of Sonic the Hedgehog's Gameworld, Rings are featured in the "Slot Machine" and "Poker Game" minigames. Here, the player can put bets by inserting Rings. Also, in the "Roulette Game" minigame, getting one of five images that show the Ring symbol doubles the amount of points. None of these minigames are featured in the international version.
In the "Sonic vs. Robotnik" minigame, attacks have been altered in the international versions to both Sonic and Robotnik tossing Rings at each other, depending on what picture the game randomly selects.
Knuckles' Chaotix
in Knuckles' Chaotix, the Rings' mechanics are slightly different. While the playable characters will drop all their Rings when taking damage, the Rings will scatter from the immediate propinquity after being dropped, meaning the player can only recover a few of them. In this game, both the player and Combi Partner can lose Rings when taking damage, although only the Combi Partner can drop one Ring at a time in a 1-player game. In a 2-player game however, both characters will drop all their Rings when taking damage. The player can also call their Combi Partner back to his position, though at the costs of ten Rings. The Ring count can also become negative if the player uses the call command without sufficient funds. Also, after completing an Act, the player receives 100 points on the result screen for each Ring currently held. If the player holds a negative number of Rings on them however, that number multiplied by 100 points will be subtracted from the player's score.
If the player takes damage with no Rings (or a negative count), they will temporarily lose their Combi Partner. In a 2-player game, the first character to take damage while both are out of Rings leaves the screen. Should the player take damage with no Rings and no partner, or call the Combi Partner back to the point that their Ring count reaches negative 99 or lower, they will be dropped back into the World Entrance, as the game does not use the life system.
Badniks in this game are powered by normal-sized, synthesized Dark Rings, which will disintegrate when released and cannot be collected. The game also features Super Rings in Monitors, along with the exclusive Combine Ring power-up which combines all the player's Rings into a single one. When taking damage with this power-up in play, the player will only drop one large Ring which will fully restore the player's Ring count when picked up. However, if left untouched, this Ring will eventually implode and release all the Rings.
To access the game's Bonus Stages, the player must obtain at least twenty Rings and find the hidden Giant Ring in the Act. To access one of the Special Stages instead, the player must hold at least fifty Rings when arriving at the end of an Act to summon a Giant Ring that leads there. Noticeably, when entering the Special Stages/Bonus Stages, the player's Ring count from when they entered them will be carried over to them. This means, for example, that if the player held 120 Rings when entering a Special Stage/Bonus Stage, then they will start a Bonus Stage/Special Stage out with 120 Rings in their possession. In addition, while in a Bonus Stage/Special Stage, the player's Ring count serves as the level timer, which will decrease by one Ring each second; should it run out, the player will be expelled from these Stages. Also, there are Rings spread across the Special Stages and Super Ring blocks floating in the Bonus Stages. Collecting them will extend the player's time limit in these Stages. Both the Special Stages and Bonus Stages also have hazards that each will subtrack ten Rings from the player's total when the playable characters collide with them.
Tails' Skypatrol
Main article: Boomeringg
In Tails' Skypatrol, Tails wields a single Ring in his hand which he can use as a boomerang-based weapon in gameplay. This Boomering has multiple functions, such as destroying breakable daruma blocks or enemies, flipping switches, and latching onto poles or bars.
Tails Adventure
In Tails Adventure, Rings are used to replenish Tails' health meter rather that protecting from attacks. The player is unable to recover dropped Rings after taking damage, and the amount of Rings Tails loses when taking damage depends on the severity of the damage he receives. If the health meter reaches zero, the game ends.
The player starts the game with a health meter that only contains ten Rings. However, collecting a Chaos Emerald will increase the health meter by ten Rings, except for the last one, which will increase the health meter to a maximum of 99 Rings. Rings usually drop out of breakable walls and different defeated enemies, but can also, in very rare cases, be found in certain sections of the Stage. One of the game's usable items, Fang, can also make every defeated enemy drop a Ring.
Sonic the Fighters
In Sonic the Fighters, Rings are spread everywhere from the playable characters whenever they get hit by an attack. However, they are only animations and thus have no impact on the gameplay.
Sonic Labyrinth
In Sonic Labyrinth, Rings grant an extra life after collecting 100 of them. They only appear in long string formations in the Scroll Zones of the fourth round of each Zone, where they are used to protect Sonic during boss battles. Despite that, Rings cannot be retrieved after dropping them when taking damage. They also appear in the game's Bonus Stage where every regular Ring is worth twenty-five Rings.
Sonic 3D Blast
In Sonic 3D Blast, Rings work like in previous main installments. This includes the player losing all their Rings when taking damage and earning extra Rings when opening a Super Ring TV. Collecting 100 Rings also grants an Extra Life and each Ring held at the end of an Act adds 100 points to the player's score.
In the first two Acts of most Zones, Tails and Knuckles can be found standing around. When bringing fifty Rings to one of them, the player will be transported to one of the game's Special Stages. Even if the player does not have enough Rings, Tails and Knuckles can deposit them, while the player finds more. In Special Stages, the player has to collect a certain amount of Rings within different sections to ultimately receive a Chaos Emerald. In the Sega Saturn version of Special Stages in particular, there are plates that reduce the required Ring amount required for the sections of these Stages' routes. If the player can jump through this plate, it will grant extra Rings. Oppositely, there are as well Bombs in the Special Stages that will make the player lose ten Rings when they hit them.
Sonic Blast
In Sonic Blast, Rings work much like in Sonic the Hedgehog Triple Trouble. When taking damage, the player loses ten Rings, and collecting 100 Rings grants an Extra Life, although it restarts the Ring count from zero. The player can also open Super Ring TVs to receive extra Rings. Bonus Panels also grant different amount of Rings depending on the playable character; its Ring panel grants ten extra Rings, while both the Sonic and Knuckles panels grant thirty Rings if playing as the respective character. Each Ring held by the playable character is also worth 100 points at the end-of-Act tally.
In each Special Stage, the player has to collect fifty Rings to receive the reward in the Special Stage (which can be either a Chaos Emerald or an Extra Life).
Sonic Jam
In Sonic Jam, Rings are spread around the hub area known as Sonic World. There are also Time Attack Games, with three challenges in particular centering around collecting a certain amount of Rings around Sonic World and then returning to the Jump Stand-looking switch within the shortest time.
Sonic R
In Sonic R, Rings are spread out on the racing tracks in string formations for the playable characters to collect. They can also be obtained from Item Panels, which grant either five, ten or twenty Rings.
In this game, Rings are used to unlock special features while racing. By automatically trading a certain amount of collected Rings when approaching a certain gimmick, the player can unlock Ring Gates that lead to hidden Chaos Emeralds or detours, or use Accelerators for a short burst of speed. Dr. Robotnik and the Eggrobo can also use Homing Missiles on rival racers by paying at least ten Rings for each shot.
Sonic Adventure
In Sonic Adventure, Rings function much like in earlier main installments; they grant extra life after collecting 100 of them and each Ring adds 100 points to the score at the end of an Action Stage. Item Boxes with 5 Rings, 10 Rings and Random Rings also appear which grant multiple amount of Rings, and when Knuckles use Dig, Rings can pop out the ground. There is also the Magnetic Shield power-up that can draw in Rings. Sonic Adventure also introduces the recurring Light Speed Dash move which lets Sonic dash along strings of Rings. Some switches also summon shinning Rings, which can be used for the Light Speed Dash, to travel obligatory paths. Like in the 2D games, the player will also drop all their Rings when taking damage, resulting in the Rings being scattered in a circular pattern, much like in the aforementioned games. For Sonic, Tails, Amy and E-102 Gamma in particular, B-rank missions in Action Stages require the player to finish with a certain amount of Rings.
Rings have different purposes in the various Action Stages. Sonic's version of Casinopolis, where the player has to collect at least 400 Rings to reach the Chaos Emerald/Capsule in a chamber, has several gimmicks related to gathering Rings. Here, there are both special slot machines that drop Rings when bouncing on them, and traditional ones on the 777 Slots Pinball table that grant different amount of Rings (or take them away) depending on the formations. There are also two pinball tables where the player has to gather 100 Rings to be transported back to the main hall or fall into Casinopolis's sewer section. Hitting a Bumper on pinball tables also grants one Ring, and on the Card & Pinball table, there are cards that grant different amounts of Rings as well. Additionally, there are floating crowns that drop Rings after scoring on the bowling lane in Twinkle Park, and the Hanging Bells in Speed Highway drop Rings when hit.
In Sonic Adventure DX: Director's Cut, there are several missions based around collecting Rings in certain situations. Also, in the same version of the game, the player will bank the Rings they have after clearing each Action Stage, which can be used as currency to purchase items at the Black Market.
During Super Sonic's fight with Perfect Chaos, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.
Sonic the Hedgehog Pocket Adventure
In Sonic the Hedgehog Pocket Adventure, Rings function like in the main 2D games. In addition to the player dropping all their Rings when taking damage, getting 100 Rings grants a 1UP. Also, each Ring held at the end of each Act adds 100 points to the player's score.
Cosmic Casino Zone features slot machines which grant different amount of Rings (or takes them away from the player), depending on the slot combinations. Item boxes with Super Rings also appear.
To enter a Special Stage, the player must have fifty Rings on hand at the end of first Act of a Zone to summon a Giant Ring leading there. Like in Sonic the Hedgehog 2, the player must collect certain amounts of Rings within different sections of the Special Stages to get a Chaos Emerald. However, in the Special Stages there are bombs that each will subtract ten Rings from the player's Ring count when collided with. Also, in the game's Advanced Time Trial mode, the player must clear an Act with at least fifty Rings to record the score. Additionally, in the Duel mode "Get the Rings", two players compete by collecting Rings.
During Super Sonic's fight with the final boss, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.
Sonic Shuffle
In Sonic Shuffle, playable characters can win or lose Rings by participating in Mini-Events or Mini-Games. When a game ends, all collected Rings are banked in a score tally to be used to buy art and special features from the Sonic Room. Rings also affect the player's overall rank after clearing a board.
On every board, there are two spaces: blue Plus Ring Spaces and red Minus Ring Spaces, which namely adds or subtracts three Rings from the player's score. When Precioustones appear on the game board, the amount of the Ring gained or lost is doubled on both spaces, and if the player continues landing on either spaces for consecutive turns, it will multiply the Ring amount up to five times. If the player lands on too many Minus Ring Spaces or Plus Ring Spaces, Dr. Eggman will activate Light Mode or Darkness Mode, which turns all Minus Ring Spaces into Plus Ring Spaces and vice versa.
In Battle Spaces, the player loses Rings if they do not pick up a card of higher value than the opponent's. Many regular and "Accident" Mini-Games reward the winner with the most Rings, while those on the 2nd and 3rd place lose most of their Rings, and the fourth player earns nothing. During a game, Rings are also used as currency to buy Force Jewels from Jewel Shop Spaces. If the player picks up Dr. Eggman Card, one of the doctor's roulette choices involves taking all the player's or the opponents' Rings. Also, when stepping on the Void Precioustone Space, the player can pay fifty Rings to have Void steal a Precioustone from an opponent and give it to the player.
Sonic Adventure 2
In Sonic Adventure 2 and Sonic Adventure 2: Battle, Rings appear in strings and clusters. Collecting 100 Rings grants an Extra Life, and each Ring adds ten points to the score right after collecting it. Additionally, the player will drop all their Rings when taking damage and is able to use the Light Speed Dash on trails of Rings. Collecting Rings also affects the total score and rank at the end of each stage though in Mission 1, 4 and 5 of most stages, collecting every Ring in the stage awards an automatic A-Rank. Like in Sonic Adventure, different amount Rings can be earned from 5 Rings, 10 Rings and 20 Rings that are contained inside Item Boxes and Floating Item Boxes. The game also features the Magnetic Shield power-up that can draw in Rings.
In stages for Sonic, Shadow, Knuckles, Rouge, Tikal, Chaos, Metal Sonic and Amy, Rings protect normally the player from taking damage. However, Tails, Dr. Eggman, the Chao Walker and the Dark Chao Walker use Rings to refill their Health Gauge, although ten Rings only restore a small portion of it.
Passing Point Markers with a certain amount of Rings grants the player the following items:
Rings collected
Reward
20-39
5 Rings
40-59
10 Rings
60-79
20 Rings
80-89
High-Speed Shoes
90+
Shield/Magnetic Shield (unless already using Shield)
Pressing switches or using the Mystic Melody at Ancient Ruins sometimes summons Ring strings for the Light Speed Dash. In this game, most stages also have a second mission that requires the player to collect 100 Rings in the stage.
In Sonic Adventure 2: Battle, all Rings collected from a cleared stage are used as currency to purchase items at the Black Market. In the original and expanded multiplayer mode in Sonic Adventure 2: Battle, collecting different amounts of Rings also enables the playable character to use special attacks against their opponent.
During Super Sonic and Super Shadow's fight with the Finalhazard, the player will start out with fifty Rings in each playable character's possession. However, the player's Ring counts will slowly decrease over the course of the battle until the player either wins the fight or one of the characters runs out of Rings, which will result in the playable character's defeat. However, while using one of the playable characters against the Finalhazard, the other will be on standby and slowly regenerate their Rings.
Sonic Advance series
Sonic Advance
In Sonic Advance, the Rings follow the traditional mechanics they exhibit in the earlier main installments. This includes the player dropping all their Rings when the playable character sustains damage, the player receiving an Extra Try for every 100 Ring they collect, and the player receiving 100 points on the result screen for each Ring held at the end of an Act. Also, the player can open 5 Rings, 10 Rings and ? Rings boxes in order to earn multiple Rings. The game also features the Magnetic Barrier power-up that can draw in Rings. In addition, the Rings the player collects in the main scenario of the game will be amassed in the Tiny Chao Garden where the player can use them as currency to buy fruit and other objects for raising Chao. In the Tiny Chao Garden, Rings can also be obtained through playing minigames.
In the Special Stages, the player has to collect a certain amount of Rings within different sections of each stage to earn a Chaos Emerald. While in the Special Stages however, the playable character can lose ten Rings when they hit an obstacle. Additionally, in the Single-Game Pak Play's "Collect the Rings" mode, up to four players compete by collecting Rings.
During Super Sonic's fight with Super Egg Robot in The Moon Zone, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat. Also, when playing in The Moon Zone, many of the Super Egg Robot's trap pods contain Rings, which Super Sonic can collect by charging into them at the right time.
Sonic Advance 2
In Sonic Advance 2, the Rings work much like they did in the previous title. This means that the player drops all the Rings they hold when their playable character gets hurt, that the player gets a 1-Up for every 100 Ring they collect, and that the player is rewarded 100 points on the result screen for each Ring they hold at the end of an Act. Also, the player can open 5 Ring Bonus, 10 Ring Bonus and Random Ring Bonus boxes in order to earn multiple Rings. The game also features the Ring Magnet power-up that can draw in Rings. In addition, the Rings the player amasses in the main scenario of the game are transferred to the Tiny Chao Garden where the player can use them as currency to buy fruit and other objects for raising Chao. In the Tiny Chao Garden, Rings can also be obtained through playing minigames.
Because Sonic Advance 2 is more fast-paced compared to previous games, Rings will affect each playable character's ability to accelerate in gameplay: the more Rings the player has, the faster their character gains speed.
When entering one of the Special Stages, the player has to collect 300 Rings within two minutes. Accomplish this, and a Chaos Emerald will be rewarded. Exclusively to the Special Stages, the player can collect Rings consecutively to form combos, which can double, triple, quadruple and so fourth the Rings the player obtains. There are also red and black pods called Extra Rings (エクストラリング,Ekusutora Ringu?) scattered around the Special Stages, with each one granting five extra Rings. Additionally, in the game's Single-Game Pak Mode, up to four players compete by collecting Rings.
During Super Sonic's fight with the final boss in True Area 53, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.
Sonic Advance 3
In Sonic Advance 3, the Rings have the same mechanics they exhibited in the previous two Sonic Advance titles. As such, the player will drop all their Rings when their playable character receives damage, be awarded with a 1-Up for every 100 Ring they collect, and earn 100 points for each Ring held at the end of an Act. Also, the player can open 5 Ring Bonus, 10 Ring Bonus and Random Ring Bonus Boxes in order to earn multiple Rings. The game also features the Ring Magnet power-up that can draw in Rings. In addition, all the Badniks in this game are powered by Rings; destroying a Badnik will release a single Ring that the player can collect. The game also introdues the Bu-bu, a Badnik that can absorb the player's Rings when they drop them nearby it.
In the Special Stages of Sonic Advance 3, the player's objective is to collect a certain amount of Rings that appear throughout the stages within different sections to earn a Chaos Emerald. However, there are both bombs and Badniks in the Special Stages that can make the player lose Rings. The latter, however, will grant extra Rings when destroyed with a Spin Jump. There are also gates in the Special Stages that, when flown through, allows the player to double the amount of Rings the player obtains for a short time.
During Super Sonic's fight with the Ultimate G-merl in Nonaggression, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.
Sonic Pinball Party
In Sonic Pinball Party, Rings appear in the Basic or Story mode of the game. Collected Rings are used for purchasing eggs in Chao Garden mode or as stakes in the gambling minigames in Casinopolis.
Rings appear in all the stages on the Sonic-themed pinball table. By shooting the ball through the Ring Loop in the right upper corner four times and then into the Feature Hole, the player can activate Ring Mode, which will make Rings appear around the table which are each worth a huge amount points. Ring Mode lasts for two minutes and every Ring collected will respawn.
In X-Zone, the player has to gather at least 500 Rings and defeat Dr. Eggman to access the Moon Zone, the final stage on the Sonic pinball table.
Sonic Battle
In Sonic Battle, users of the Sonic Drive attack will throw a temporary Ring out of nowhere, which they will then Spin Attack towards, damaging all foes in their path.
More traditional Rings are also featured in one of the mini games of Sonic Battle: Tails' Fly & Get. This mini game features Rings that float in midair and can be collected. The objective in Tails' Fly & Get is to collect twenty Rings before anyone else.
Sonic Heroes
In Sonic Heroes, Rings function much like in Sonic Adventure 2. Collecting 100 Rings grants a 1 UP and each Ring adds ten points to the player's score right after collecting it. Collecting Rings also serves as one of the ways to charge up the Team Blast Gauge. In addition, the player drops all their Rings when their playable character takes damage. The player can also use Ring trails in this game to perform the Light Dash.
In this game, Rings power-ups can be obtained from Item Boxes, Floating Item Boxes, and Target Switches. Bouncing on all three circles on a wide spring also grants a Rings power-up.
Casino Park and BINGO Highway feature singular and traditional slot machines, which grant Rings or take them away, depending on their formation. BINGO Highway also features the Bingo gimmick, where the player can collect neon chips along the routes to fill out the bingo grids and earn huge Ring bonuses. In regards to enemies in this game, the Egg Magicians can drain Rings from the player. Also, all secondary missions for Team Rose, and the missions for Team Chaotix in Casino Park, involves clearing the stage with a required amount of Rings.
One of the game's multiplayer modes, the Ring Race, involves collecting more Rings than the opponent within the time limit.
During Team Sonic's fight with Metal Overlord, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.
Sega All-Stars series
Sega Superstars
In Sega Superstars, the Rings appear in Sonic's Speed Chute minigame, which involves the player directing Sonic/Shadow down a Sonic Heroes-esque Special Stage. In this minigame, one of the objectives is to collect as many Rings as possible along the chute in order to get the highest possible score. However, colliding with a spiked Bomb in the chute will make the player loses some Rings (unless the player assumes their Super State by collecting all the Chaos Emeralds). Other than that, the Rings do not exhibit most of their common gameplay characteristics, such as granting 1-Ups when collecting 100 of them, the player being able to pick up dropped Rings, and the Ring count decreasing when using super transformation.
In Sonic's version of the minigame, the player will lose ten Rings when colliding with a Bomb. Furthermore, on Sonic's result screen, each Ring in Sonic's possession will add ten points to the player's score. In Shadow's version of the minigame on the other hand, the player will lose fifty Rings when colliding with a Bomb. In return, each Ring Shadow holds at the end of the minigame will grant the player 15 points.
Sega Superstars Tennis
In the console version of Sega Superstars Tennis, Rings play a pivotal role in several Sonic the Hedgehog-related missions in Superstars Mode. In those missions, Rings behave much like they do in the Sonic games. This include the Rings protecting the playable character from defeat, the player dropping a portion of their Rings when taking damage, and the player's dropped Rings fading away after a while if not picked up. The player can also open 10 Rings power-ups, which appear in certain missions, in order to earn extra Rings.
In gameplay, the player typically has to collect as many Rings as possible while dodging damage-inducing projectiles in order to earn the highest score possible. Such missions have a set Ring amount for the player to collect in order to clear them, but the player can exceed that limit in order to earn higher scores. Out on the field, Rings can be found on the tennis courts where they usually appear in different sets and formations. Also, once a set of Rings have been collected by the player, a new set will appear. In the "Ring Chase" mission though, a new Ring will appear whenever the player collects one. In addition, if the player does not collect a Ring quick enough, it will eventually fade away on its own.
Certain missions may use the Rings in unique ways. The "Collect Moving Rings" mission has Rings that move around on the tennis court; the "Collect Rings in Order" and "Ring Chase" missions have the player pick up Rings in a certain order since any Ring picked up out of order is not added to the player's Ring count; the "Chaos Emerald Chase" mission has the player collect all the Rings on the field in order to earn Chaos Emeralds; and the "Score With Rings" mission lets the player earn extra points from collecting Rings if they collect Rings in quick succession.
Sonic Jump series
Sonic Jump (2005)
In Sonic Jump, Rings work much like they do in the main installments in the Sonic series. This include the Rings granting an Extra Life after fifty of them have been collected and the player receiving 100 points for each Ring held at the end of each Act for their total score. Though the player also drops unrecoverable Rings when taking damage in this game, the player only loses ten Rings for each instance of damage.
Rings in Sonic Jump are scattered around in cluster or trail formations. If the player completes an Act with at least fifty Rings in their possession, they will earn a fragment of a Chaos Emerald. By completing all Acts with at least fifty Rings held in each of them, the player will unlock the Bonus Zone and the real ending of the game.
Sonic Jump 2
In Sonic Jump 2, which is essentially a remake of the original Sonic Jump, the Rings behave exactly like they did in the original Sonic Jump title.
Sonic Jump (2012)
In the 2012 remake of Sonic Jump, the Rings' functionality is expanded further. In the Acts though, they just serve to protect the playable character from losing a try. This means the Rings do not grant the player an extra life when the player collects 100 of them, nor can Rings be retrieved when dropping them. Also, unlike the original Sonic Jump, the player drops all their Rings when taking damage. However, the Rings in a player's possession can be stored outside gameplay by completing an Act in Story Mode or losing the game in Arcade Mode. Within Acts, the player can also find Ring banks, which resemble stereotypical safes, which can bank the player's Rings when they touch them. In addition, because the game uses the free-to-play concept, the player can buy storable Rings through microtransactions. Stored Rings can be used as currency to unlock additional playable characters, purchase/upgrade power-ups or buy wallpapers in the Shop.
The game also has two TV power-ups centering around Rings. Ring Time temporarily turns all enemies within range into collectable Rings and the Magnet can pull in Rings.
Sonic Jump Fever
In Sonic Jump Fever, the Rings have very few of their standard mechanics. Though they can be collected in the Zones, they do not protect the player from losing a try; take damage once and the playable character will be defeated, regardless of the Rings they carry. In return, the player will not lose any Rings when taking damage and when restarting their climb. Also, when triggering Fever mode in a Zone, the player will fly through a sublevel where strings of Rings can be collected. The Rings the player collects over the course of a Zone will later be stored when concluding said Zone. Stored Rings can be used as currency by the player to upgrade the playable characters' power-ups, purchase searches for Chao in the Chao Forest, and buy certain Booster items.
Certain Chao equipped to the playable character can help the player gather Rings in Zones. Any Neutral type Chao can help the player collect Rings, and any Hero type Chao will reveal hidden Rings for the player to collect.
Aside from collecting them in the Zones, the player can acquire Rings in other ways. The player can also earn Rings from the Prize Wheel or by logging into Facebook. Also, for every Zone, there are preset leaderboards with randomly generated scores from the game's cast. By scoring higher than the bottom seven characters, the player will be rewarded 600 Rings when the Zone changes. By scoring in the top 3, the player will be rewarded with 1000 Rings and the price for coming in first position are 1600 Rings. In addition, because the game uses the free-to-play concept, the player can buy storable Rings through microtransactions.
The game also has two TV power-ups centering around Rings. Ring Time temporarily turns all enemies within range into collectable Rings and the Magnet can pull in Rings.
Shadow the Hedgehog
In Shadow the Hedgehog, Rings function much like in Sonic Heroes. This includes each Ring adding ten points to the player's Normal score when picked up and the player being able to use the Light Speed Dash on strings of Rings. However, simply collecting 100 Rings does not award the player with a 1-Up this time. In addition, the playable character only drops ten Rings in this game when taking damage.[7]
Like in Sonic Adventure 2, touching a Save Point with a certain amount of Rings will reward Shadow with a specific power-up:
Rings collected
Reward
0-49
10 extra Rings
50-100
20 extra Rings
100+
1-Up
Like in the previous main installment, the player can obtain extra Rings from Rings power-ups, which can be found in Item Boxes and Floating Item Boxes. Shadow the Hedgehog also features the Magnetic Barrier power-up that can draw in Rings. The game also introduces transparent Rings placed along regular ones or in trails. These Rings cannot be collected normally, nor will they grant points, but they still enable the Light Speed Dash.
The Hero Mission in Circus Park involves collecting 400 Rings to complete the Stage. In the same Stage, hopping through fire hoops or hitting bells will grant Rings. Also, when the player gets the Ring Fever combination on the Egg Dealer's slot-machine mechanism, Eggman's Rings will spray out in the center of the arena.
During Super Shadow's fight with Devil Doom, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Shadow's defeat.
The Rings are also mentioned in the game's storyline. When entering Circus Park, Tails will mention that Dr. Eggman used Rings from all over the world to built Circus Park. he then enlists Shadow's aid to recover those stolen Rings, initiating the Hero mission for Circus Park.[8]
Sonic Rush series
Sonic Rush
In Sonic Rush, Rings work almost like in the Sonic Advance games. Every 100th Ring collected grants a 1 Up and each Ring held by the playable character adds ten points to the player's score when completing an Act. Also, when taking damage, the playable character will drop all their Rings. However, Sonic Rush is the first game where the dispersion of the Rings occurring when taking damage becomes greater for each hit, making it harder to recover them. The game also includes 5 Ring Bonuses and Random Ring Bonuses, which can be obtained from both Item Boxes and Floating Item Boxes, and the Magnetic Barrier that can draw in Rings.
In the Special Stages of Sonic Rush, the player has to collect a required amount of Rings within the stages' different sections in order to get a Chaos Emerald. Along these routes, there are both regular Rings and metallic Rings with an "5" in their middle on the edges of the routes which grant five Rings each. There are also Dash Panels which guide Sonic through strings of Rings automatically. Also, if the player hits the Trick Spring, it will send Sonic into mid-air where the player can complete a Real-Time Interaction to earn five, ten, or twenty extra Rings, depending on how quick the player is. Also, destroying Battle Flappers grant three Rings each. However, there are also hazards in the Special Stages that can take Rings away from the player.
In terms of Ring-related gimmicks, Dead Line features octagon-shaped devices that will suck the player's Rings in should they drop them near them.
During Super Sonic and Burning Blaze's fight with the Egg Salamander in Exception, the player will start out with fifty Rings in each playable character's possession. However, the player's Ring counts will slowly decrease over the course of the battle until the player either wins the fight or one of the characters runs out of Rings, which will result in the playable character's defeat.
Sonic Rush Adventure
In Sonic Rush Adventure, Rings exhibit many of the same functions they had in Sonic Rush. Every 100th Ring collected grants a 1UP and the Rings collected over the course of an Act can give 1,000-5,000 points (which depends on the Rings collected) on an Act's result screen. Also, when taking damage, the playable character will drop all their Rings, with the dispersion of the Rings occurring in these distances becoming greater for each hit, like in Sonic Rush. The game also includes 5 Ring Bonuses and Random Ring Bonuses, which can be obtained from Item Boxes, and the Magnetic Barrier that can draw in Rings.
In the Sea Stages in Sonic Rush Adventure, Rings lie on the water surfaces along with Random Ring Bonus Item Boxes. In Sea Stages, each Ring grants 100 points. In addition, collecting Rings in these stages fills the Boost Gauge and keeps the Combo Count going while using the Wave Cyclone or Aqua Blast. Rings can also be picked up from far away using the stylus while piloting the Ocean Tornado and Deep Typhoon. Also, shooting enemies or obstacles with said vessels grants four Rings each.
During Super Sonic and Burning Blaze's fight with the Egg Wizard in Deep Core, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in the playable characters' defeat.
Sonic Riders series
Sonic Riders
In Sonic Riders, Rings do not protect the player from losing a try, as the game does not use a lives system. In this game, Rings are scattered across all the tracks in formations. The player can also open Rings Item Boxes in order to receive extra Rings. The game also features the Magnetic Barrier power-up that can draw in Rings.
Out on the tracks, collecting Rings allows the player to increase their parameters, increase and replenish their Air Tank, and improve their attacks by leveling up; getting thirty Rings raises the player's level from one to two, and getting sixty Ring raises it from two to three. In case the playable character is attacked by another racer or they fall off the course however, the player will lose all their Rings and their level will reset to zero.
In Mission Mode, several missions center around collecting Rings before reaching the goal. Collecting enough Rings is often the key to earning high mission ranks.
When using the Chaos Emerald, Sonic will start out a race with thirty Rings in his possession, before transforming into Super Sonic. As Super Sonic, the player will be using Rings when performing attacks, the Air Boost and the Air Slide. In addition, the player's Ring count will decrease slowly over the course of a race until the player either finishes the race or runs out of Rings, which will result in Sonic reverting back to normal. However, collecting any amount of Rings after Sonic has reverted will turn him back into Super Sonic.
After the player clears a race, their accumulated Rings from the race will be saved. Afterwards, they can be used as currency to purchase Extreme Gears from the Black Market.
Sonic Riders: Zero Gravity
In Sonic Riders: Zero Gravity, Rings once again do not prevent the loss of a try since the game does not use a lives system. In this game, Rings are scattered across all the tracks in formations. The player can also open Rings Item Boxes in order to receive extra Rings.
While out racing, the player can collect Rings and use them as payments to activate their Extreme Gear's Gear Parts. The Magnetic Barrier Gear Part in particular can draw in nearby Rings, while Ring Cap UP can increase the maximum number of Rings the player can carry. Different Gear Parts require different amounts of Rings to be activated though. Also, if the playable character is attacked by another racer or some obstacles, the player will some of their Rings and if they fall off the course, they will lose all of their Rings.
In Mission Mode, there are as well several missions that focus on the playable characters collecting a required number of Rings. In these missions, the player does not lose their Rings if they fall off the course.
When using the Chaos Emerald, Sonic will transform into Super Sonic whenever he collects even a single Ring. Once Sonic has transformed though, the player's Ring count will be decreasing slowly over the course of a race until the player either finishes the race or runs out of Rings, which will result in Sonic reverting back to normal. Also, whenever Super Sonic collects sixty Rings, he will automatically engage the Super Sonic Boost, which will make him burn through his Ring count much faster.
After the player clears a race, their accumulated Rings from the race will be saved. Afterwards, they can be used as currency to purchase Extreme Gears from the Black Market.
Sonic Free Riders
In Sonic Free Riders, because the game does not use a lives system, the Rings do not serve to protect the playable characters from losing a try. In this game, Rings are scattered across all the tracks in formations. The player can also open Rings Item Boxes or use the Ring Can power-up in order to receive extra Rings. The game also features the Ring Eater Gear Part that can draw in Rings.
In the racing gameplay, collecting Rings allows the player to increase their parameters by leveling up; getting thirty Rings raises the player's level from one to two, and getting sixty Ring raises it from two to three. In case the playable character takes damage or they fall off the course however, the player will lose all their Rings and their level will reset to zero.
In World Grand Prix mode, there are several missions that center around collecting certain amounts of Rings within a time limit. In such missions there are special Rings that can give multiple Rings instead of just one.
When using the Chaos Emeralds, Sonic will transform into Super Sonic whenever he collects thirty Rings. Also, when Kick Dashing, Super Sonic will engage the Super Sonic Boost, which will cause the player's Ring count to decrease slowly over the course of the race until the player either finishes the race or runs out of Rings, which will result in Sonic reverting back to normal.
After the player clears a race, their accumulated Rings from the race will be saved. Afterwards, they can be used as currency to purchase Extreme Gears and Gear Parts from the Shop.
Sonic the Hedgehog (2006)
In Sonic the Hedgehog (2006), Rings have their standard attributes. They can as well be found in Action Stages, Town Missions, and occasionally Town Stages. In Town Missions in particular, collecting Rings may even be a part of the mission objective.
In this game, collecting a single Ring adds ten points to the player's score, while getting 100 gives a 1-Up. Like in several previous games, the player will also lose all their Rings when taking damage. In addition, after completing an Action Stage, the player gains 100 points for their total score for each Ring in their possession. Rings power-ups are also featured inside Item Boxes. In gameplay, the player can also use the Light Speed Dash as Sonic and Shadow to travel along trails of Rings. Sonic can also also unlock the Thunder Guard Custom Action that lets him draw in Rings.
Unlike in previous games, enemies like the Egg Gunner can fire rounds that only make the player drop one Ring per hit, without the player receiving invulnerability as a side-effect. Additionally, when completing Action Stages or Town Missions, the player is rewarded with a varying amount of Rings depending on the rank they receive:
Ring Reward
Rank
1000
500
300
200
100
All residual Rings from the Action Stage and Rank Bonuses will be deposited in the player's total Ring score, which can be used to purchase Level Up Items at Shops.
Sonic Rivals series
Sonic Rivals
In Sonic Rivals, Rings have many of their standard attributes and appear in either strings or cluster formations. However, they do not grant an extra life after 100 of them are collected because the game does not include a life system. Also, when taking damage, the player only loses ten Rings. After completing an Act, each Ring held by the playable characters adds 100 points to the player's total score.
When facing bosses in the game, the Rings in their arenas will respawn after being picked up. The game also features the Magnet Power-Up that can pull in Rings.
Sonic Rivals 2
In Sonic Rivals 2, Rings behave just like they did in Sonic Rivals. This means that they do not grant an extra life after 100 of them are collected (as the game does not use the life system) and that the player only loses ten Rings whenever they are injured. Also, like before, every Ring that the player holds when completing an Act will add 100 points to the player's final score. In gameplay, the Rings appear in either strings or cluster formations. Collecting them also helps fill the player's Signature Meter.
When facing bosses in the game, the Rings in their arenas will respawn after being picked up. The game also features the Magnet Power-Up that can pull in Rings.
Certain Zones in Sonic Rivals 2 require that the player has collected a certain amount of Rings, depending on the playable character, to finish a Act. Sonic Rivals 2 also features "Knock Out" and "Ring Battle" Acts: in "Knock Out", the player has to attack the opponent while they have zero Rings to win a round, and in "Ring Battle", the player has to collect more Rings than their opponent.
The Rings also play a role in the game's story. Knuckles and Rouge go in search of Rings to fuel their Emerald Detector,[9] and Espio and Silver go looking for Rings to recharge Silver's ESP powers.[10]
Sonic Storybook series
Sonic and the Secret Rings
In Sonic and the Secret Rings, Rings retain their standard functions. However, collecting 100 Rings does not grant the player an extra life as the game does not include a life system. Also, when taking damage, the playable character only loses twenty Rings. At the end of a Mission, the player will receive a Ring Bonus based on how many Rings the player has collected over the course of the Mission and the player's overall performance (which includes the number of times the player has taken damage, whether or not the player has been defeated, and whether or not the player failed the Mission).
In Missions, Rings appear normally and in string formations, and can be found inside clay cups or treasure boxes. The game also introduces Rich Rings that grant twenty Rings each. From the start of the game, the player can only carry fifty Rings at most. However, the player's Ring count limit increases as the player progresses and Sonic's level rises. The player can also equip Skills that let the player utilize special abilities and mechanics related to Rings. Those include:
Chain Bonus: Bonus experience is earned when collecting Rings in succession.
Collection Present: Limits the total number of Rings. When Rings reaches 100, experience is gained.
Power Restart: Gives additional Rings when restarting after defeat.
Ring Bonus: Adds addition Rings to counter at game start.
Ring Exchange: Each Ring collected counts as 2 Pearls.
Ring of Zero: When Ring Count is 0, the amount of experience gained increases.
Ring Saver: Reduces the number or Rings lost when damage is taken.
Soul Barrier : Soul Gauge increases when you lose Rings.
Sub C Devourer: When landing off a Jump Cancel, exp is gained but Rings are used.
Sub M-Grind: Maximum grind speed increases but gradually consumes Rings when in use.
Sub S Devourer : Soul Gauge increases when landing but Rings are consumed.
Sub S-Barrier: Increases Soul Gauge as Rings are used but greatly lowers defense.
Each World in the game also includes Missions involving collecting certain amounts of Rings or obtaining a specific number of Rings in quick succession.
Sonic and the Black Knight
In Sonic and the Black Knight, Rings are almost completely absent. While they retain their classic presence as the game's health system, they are in most Mission replaced with clusters of yellow fairies. This type of fairies grants the player Rings when they touch them, and will give the player a certain amount of Rings depending on the size of their clusters. In addition, yellow fairies do not appear as often as normal Rings do. However, both normal Rings and Rich Rings appear in the Legacy Missions. In those Missions, Rings appear normally in string formations. The game also features Ring Containers which grant one Ring each when broken.
In gameplay, Rings retain their standard mechanics. However, collecting 100 Rings does not grant the player an extra life as the game does not include a life system. Also, when taking damage, the playable character only loses twenty Rings. The player can also make use of Skills by equipping swords or combat styles that let the player utilize special abilities and mechanics related to Rings. Those include:
Crest of Wind: Increases running speed at a cost of 1 Ring per second.
Ring Bonus: Start with 5 rings.
Ring Present: Rings increase with each Soul Surge attack.
Ring Present+1: Rings increase with each Soul Surge attack.
Ring Present+2: Rings increase with each Soul Surge attack.
Ring Rescue: Rings increase based upon 'hit count.'
Ring Rescue+1: Rings increase based upon 'hit count.'
Ring Rescue+2: Rings increase based upon 'hit count.'
Soul Resurrection: Soul Gauge energy used for health when Rings are gone.
In different missions, the player can perform Acts of Chivalry, which involve the player trading some of their Rings for an item with townspeople by performing a Real-Time Interaction. Other Missions also involve the player giving a certain amount of Rings to townspeople, collecting specific amounts of Rings, and collecting enough Rings in quick succession.
Mario & Sonic series
Mario & Sonic at the Olympic Games
In the Nintendo DS version of Mario & Sonic at the Olympic Games, Rings appear in the Dream Long Jump event, albeit larger and possessing a different function. Throughout this event, the player must collect as many Rings as possible, with each one giving the playable character a brief speed boost in the form of a small gust of wind. Curiously, the sounds which play when the player traces a figure in the Vault event are the same sounds that is usually heard when a Ring is collected.
Mario & Sonic at the Olympic Winter Games
In Mario & Sonic at the Olympic Winter Games, Rings appear in both the Wii and Nintendo DS version of the game.
In the Wii version of the game, Rings are more prominently featured. They can for example be found in the Individual and Team version of the Dream Alpine event, the Individual and Team version of the Dream Snowboard Cross event, and the Dream Short Track event. In these events, Rings lie scattered along the racing course, usually in straight lines of five Rings each. For every fifth Ring the playable character collects during these events, the character gets the option to perform their special action.
In the Nintendo DS version of the game, a maximum of ten Rings can be collected during the Ski Cross Racing event to boost the playable character's top speed, as well as giving them a short speed boost when each Ring is collected. Also, in the Rocket Ski Jumping event, Rings function similarly to how they did in the Dream Long Jump in Mario & Sonic at the Olympic Games, providing the playable characters that pass through them with an increase in speed and altitude. Rings can also be collected to earn extra points in the Ultimate Figure Skating event.
Mario & Sonic at the London 2012 Olympic Games
In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Rings are featured in the Dream Discus event, albeit larger and possessing different functions. The event also features 5 Ring Bonus Item Boxes that the player can collect to earn five extra Rings. Throughout this event's course, Rings will usually come in very specific arrangements, such as straight lines and arrows from time to time. During this event, the players must gather as many Rings as possible with their playable characters in order to earn points. Every Ring the player obtains is worth one point in this event. Rings also make an appearance as collectibles in several of the minigames in London Party Mode.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
In Mario & Sonic at the Sochi 2014 Olympic Winter Games, Rings are featured in the Roller Coaster Bobsleigh event. In this event, the Rings that appear along the racing course are set up in strength-lined formations. They also appear in the Sonic's Figure Skating Spectacular event, where they are picked up by the playable characters during their routine.
Mario & Sonic at the Rio 2016 Olympic Games
In Mario & Sonic at the Rio 2016 Olympic Games, the Rings appear in both the Wii U and Nintendo 3DS version of the game.
In the Wii U version of the game, Rings appear as one of the game's currency, alongside Coins. They can be earned through competing in events and tournaments, as well as a number of other activities. When obtained, Rings can be spent at the Olympic- and Sonic-themed items stands on Copacabana Beach. They can also be used as the entry fee for the carnival challenges for the Sonic and Dr. Eggman floats.
In the Nintendo 3DS version of the game, Rings serve as one of the items that can be obtained on the roulette in the 100m Plus event, causing several to appear along the trac. Obtaining them gives the playable character a short increase in speed and a slight increase in top speed. Also, in the BMX Plus event, Rings appear in various places along the course. Collecting Rings in this event will increase the playable character's top speed. However, they can be dropped when colliding with certain obstacles.
Mario & Sonic at the Olympic Games Tokyo 2020
In Mario & Sonic at the Olympic Games Tokyo 2020, Rings are featured in the Dream Racing event. In this event, Rings appear along the race track in linear formations that are typically made up of ten Rings. During this event, up to forty Rings can be collected by the playable characters. By collecting Rings, the playable characters can increase their top speed. However, they can be dropped when the playable character collides with certain obstacles or when getting attacked by certain power-ups.
Super Smash Bros. series
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Rings make a small appearance in the background of the Green Hill Zone arena.
Super Smash Bros. for Nintendo 3DS
In Super Smash Bros. for Nintendo 3DS, the Ring appear in the background of the Green Hill Zone qarena.
Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, the Rings can be spotted in the Green Hill Zone arena, albeit only in the background.
Sonic Chronicles: The Dark Brotherhood
In Sonic Chronicles: The Dark Brotherhood, Rings can be collected from trails or different formations around each of the game's overworlds; once a Ring has been collected, it will not respawn again unless the player deletes the current save profile and starts a new game. The player can see how many Rings they have collected from a particular area at the top of the screen. It also shows how many Rings that have been collected out of the total amount available in the area.
The player can use Rings as currency for purchasing items from Shops; Rings can also be obtained by selling items in Shops. If every party character get knocked out in a battle, the player can retry at the cost of some Rings. Also in battle, when the team flees or has to chase opponents, Rings can be found on the ground or in the air and can be collected.
Sonic Unleashed
In Sonic Unleashed, Rings are found in both the daytime and nighttime Action Stages/Stages. While Rings serve as a part of the player's health system in both the daytime and nighttime levels, their mechanics differ between them. In the daytime levels, where one plays as Sonic the Hedgehog, the Rings retain their basic functions from previous main titles when protecting the player from losing a try. In the nighttime levels on the other hand, where one plays as Sonic the Werehog, the player collects Rings to refill their Life Gauge, although the Rings only refill a small portion of such gauges. In addition, the player will not drop Rings when taking damage in the nighttime levels. Also, in the daytime levels, picking up Rings will fill up the player's Ring Energy Gauge/Boost Gauge, which is needed to use the Sonic Boost, which can attract nearby Rings as a side-effect. The player is also able to use the Light Speed Dash on strings of Rings as Sonic. Aside from the mechanics mentioned above though, Rings exhibit different functions and purposes between the different versions of the game.
In the Xbox 360/PlayStation 3 version of Sonic Unleashed, Rings can be found in both Action Stages, Town Stages during missions, and Entrance Stages. In the daytime levels, Sonic only drops fifty percent of his Rings when taking damage (provided he is holding forty or more). In addition, in the daytime levels, the player will receive a 1UP for the first 100 Rings they collect. The player also earns 100 points for their total score for each Ring held at the end of an Act in both the daytime and nighttime Action Stages. The Xbox 360/PlayStation 3 version of the game also features Super Rings not contained in Item Boxes. Also, the Rings that the player collects during Acts, boss battles and missions will be deposited into the player's total Ring score after completing an Act. They can then be used to purchase objects from Shops. The player also pay Rings to a Don Fachio Hot Dog Vendor in order to participate in specific missions, some of which include completing Action Stages with enough Rings in Sonic's possession. Also, during Super Sonic's fight with Perfect Dark Gaia, the player can collect Rings in order to refill Super Sonic's Life Gauge.
In the Wii/PlayStation 2 version of Sonic Unleashed, Rings are only found in Stages. In the daytime levels, Sonic only drops a portion of his Rings when taking damage (provided he is holding enough of them when damage occurs). In addition, in the daytime levels, collecting thirty, sixty and ninety Rings completely fills up the Boost Gauge and extends its size by one unit. Collecting Rings also increases Sonic's speed, though losing them will decrease the Boost Gauge level relative to the amount picked up. The game also features large golden Rings that can grant five, ten, twenty, thirty, fifty or even one hundred Rings when picked up. Also, collecting enough Rings during a main nighttime level will impact the Rank for that level. There are as well several daytime missions that require that the player collects a certain amount of Rings within a time limit. Also, during Super Sonic's fight with Perfect Dark Gaia, the player will start out with twelve Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat. Additionally, using the Super Sonic Boost costs ten Rings each time.
Sonic the Hedgehog Level Creator
In Sonic the Hedgehog Level Creator, Rings appear as insertable items in user-created levels. In gameplay, Rings have similar functionality to earlier game installments. All Rings are scattered when taking damage and are recoverable before disappearing, and additional Rings can be found in Super Ring Item Boxes. Every 100 Rings collected up to 400 grants an extra life, and each Ring held adds 100 points to the player's score at the end of a level.
Sonic the Hedgehog 4
Sonic the Hedgehog 4: Episode I
In Sonic the Hedgehog 4: Episode I (and Sonic the Hedgehog 4: Episode Metal by extension), Rings have similar attributes from earlier installments. Obtaining 100 Rings grants an One-Up and each Ring held by the player is worth 100 points at the end of each Act. Also, when taking damage, the player drops all their Rings. Like in Sonic Rush though, the Rings will scatter farther away each time the player takes damage, making them harder to recover. Super Rings are also featured as Item Box power-ups.
Holding fifty Rings at the end of the first two Acts of most Zones summons the Giant Ring above the Goal Plate that leads to one of the different Special Stages Noticeably, within the Special Stages, there are gates blocking the paths. However, by collecting enough Rings that are lie scattered around the Special Stages, the player can lower these gates. Also, at the end of each Special Stage, the player receives 100 points for their total score for each Ring collected.
Casino Street Zone features slot machines, which give different amount of Rings or takes them away, depending the combination. Also, exclusively on the console version of the game, Casino Street Zone Act 2 includes card gimmicks which grant ten extra Rings. Also, after getting all seven Chaos Emeralds, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.
Sonic the Hedgehog 4: Episode II
In Sonic the Hedgehog 4: Episode II, Rings have the same attributes they had in Sonic the Hedgehog 4: Episode I. Obtaining 100 Rings grants an One-Up and each Ring held by the player is worth 100 points at the end of each Act. Also, when taking damage, the player will drop all their Rings. Like in the previous installment though, the Rings will scatter farther away each time the player takes damage. Super Rings are also again featured as Item Box power-ups.
Holding fifty Rings at the end of the first two Acts of most Zones summons the Giant Ring above the Goal Plate that leads to one of the different Special Stages. Within the different Special Stages, both Rings and Super Rings without Item Boxes can be found. When entering a Special Stage, the player is required to collect set amounts of Rings within different sections to get a Chaos Emerald. However, the player can still lose Rings when hitting obstacles. Also, unlike in Sonic the Hedgehog 2, the player's partner, Tails, does not lose Rings in the Special Stages when hitting obstacles. In addition, when completing a Special Stage, the player receives Ring Bonus points.
The game also features the Special Combination power-up. Depending on how well the player executes the combo attack that is triggered when obtaining this power-up, the player is granted a large amounts of Rings. Also, after getting all seven Chaos Emeralds, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.
Sonic Colors
In both the Wii version and Nintendo DS version of Sonic Colors, and the remaster Sonic Colors: Ultimate, Rings can only be found in Acts and during boss battles. Their basic functions are much like those they have exhibited in earlier main installments, though their mechanics and purposes differ slightly between the version of the game.
In the Wii version and Sonic Colors: Ultimate, all the player's Rings will be scattered when taking damage. Also, each Ring held by the player adds 100 points to the player total score at the end of each Act. However, the player is not rewarded with 1UPs by collecting them. The game also features Super Rings without Item Boxes, and Rings that sometimes will appear after pressing Switches. At the score tally after completing an Act, if the player hits the score numbers and the Rank enough times, they drop Rings and 1UPs. Similarly, bosses will drop Rings when they are defeated, though the Frigate Orcan, Frigate Skullian and Nega-Wisp Armor will occasionally drop Rings from breaking or after taking a hit. There is also the Sprinkler that will spit out Rings. The Game Land Acts likewise include several Ring-based gimmicks: Goal Rings drop Rings after touching them, the Punching Balls release Rings when attacked, and the slot machines grant certain Ring amounts based on their slot formations. Also, when using the Green Hover, the player can travel along strings of Rings with the Ring Dash. Also, after unlocking Super Sonic, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.
In the Nintendo DS version, all the player's Rings will be dropped when Sonic is injured. In addition, collecting 100 Rings grants a 1UP, and the Rings held at the end of each Act adds to the "Ring Bonus" on the player's total score. The game also includes 5 Ring Bonus and Random Ring Bonus Item Boxes. Several missions in the game are likewise based around collecting certain amounts of Rings within a specific time limit. Also, during Super Sonic's fight with the Nega-Mother Wisp, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in Super Sonic's defeat.
Sonic Generations
In the console/PC version and Nintendo 3DS version of Sonic Generations, Rings return as the game's health system, with all of their basic mechanics present. Collecting 100 Rings grants a 1-Up and holding Rings at the end of an Act earns the player Ring Bonus points. For Modern Sonic, collecting Rings also helps fill up the Boost Gauge, which allows him to use the Boost. Aside from the mechanics mentioned above though, Rings exhibit different functions and purposes in the different versions of the game.
In the console/PC version of Sonic Generations, Rings can be found in both Stages and Challenge Acts. In gameplay, both Classic Sonic and Modern Sonic lose eighty percent of their Rings when taking damage (provided they are holding twenty or more). The game also features Super Rings, but as Item Box items in the first Acts and as separated items in the second Acts, and Thunder Shield power-ups that can pull in Rings. There are also Sprinkler Badniks that spew out Rings. There are also several Challenge Acts that use Rings as a part of their missions. This can include the player having to reach the goal with a limited amount of Ring, collect a certain amount of Rings from different objects and under different circumstances and then get to the goal in time, or make use of Ring Time to get Rings. The Light Speed Dash can also be used on strings of Rings, but only those whose Rings emit white ripples. There are also several equippable Skills that center around Rings. Those include:
10-Second Rings: Dropped Rings take 10 seconds to disappear.
Endless Boost: Boost Gauge stays full but can't get Rings.
Ring Energy Bonus: Collecting Rings fills the gauge faster.
Ring Time: Turn enemies into Rings for a short time.
Safety Net: Begin with 10 Rings after a restart.
Super Sonic: Collect 50 rings to become Super Sonic. When using super transformation however, the player's Ring count will roughly drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends. Using the Super Sonic Boost in Acts will make the Ring count drop faster though.
During the rival battle with Shadow on the console/PC version of the game, Shadow can collect Rings. To defeat him, the player must reduce his Ring count to zero by steadily attacking him. The Casino Night DLC also has slot machines that grant different amount of Rings depending on the combination. Also, during Modern and Classic Super Sonic's fight with the Time Eater, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in the playable characters' defeat.
In the Nintendo 3DS version of Sonic Generations, Rings can be found in both Stages and missions. In gameplay, both Classic Sonic and Modern Sonic drop all their Rings when they get injured. The game also features Super Rings, which appear as an Item Box power-up in both the first and second Act of each Stage, and the Magnetic Shield power-up that can pull in Rings. There are also several missions in the game where the player has to collect a certain amount of Rings within a time limit. Casino Night also has several gimmicks that grant Rings. This includes Bumpers and Drop Targets that grant a single Ring when bouncing on them, slot machines that grant different amount of Rings depending on their combination, and giant roulette wheels in the second Act that grant fifty Rings if the player lands on a Ring symbol and one hundred Rings if the player lands on a Sonic symbol. Also, during Modern and Classic Super Sonic's fight with the Time Eater, the player will start out with fifty Rings in their possession. However, the player's Ring count will slowly decrease over the course of the battle until the player either wins the fight or runs out of Rings, which will result in the playable characters' defeat.
Aside from gameplay, the English version of the game also has Classic Tails asking Modern Tails where Sonic manages to keep all the Rings he collects throughout his adventure during the ending, with the latter bashfully admitting that he does not know as he kept forgetting to ask Sonic himself.[6]
Sonic Dash
In Sonic Dash, Rings have their standard defeat-preventing functions. Like in many earlier installments, the player drops all their Rings when taking damage. However, the player cannot recover dropped Rings due to the fast-paced gameplay, and collecting 100 Rings will not grant the player an extra life.
In gameplay, the player can collect Rings during each run to charge the Dash Meter. The player can also bank their Rings when moving between route sections using Springs. Banked Rings can be used to buy contents for future runs, such as boosters and upgrades for the playable characters. Also, one of the power-ups used in this game is the Magnet, which can draw in Rings. There are also missions in the game that involve Rings. Those can include objectives such as collecting or banking a certain number of Rings or achieving a score without losing Rings.
Besides obtaining Rings while running, the player can also earn Rings by completing tricks after being launched off Springs (which will grant a Random Ring Bonus), completing jigsaw puzzles three days in a row, or by buying Rings through microtransactions.
Sonic Lost World
In the Wii U version, PC version and Nintendo 3DS version of Sonic Lost World, Rings exhibit many of the same traits they had in earlier installments in the series. This means that the player will drop all their Rings when taking damage and that each Ring held at the end of a Zone will add 100 points to the player's total score. Additionally, using the Dash or parkour will attract nearby Rings. Aside from the mechanics mentioned above though, Rings exhibit different functions and purposes between the different versions of the game.
In the Wii U version of Sonic Lost World, Rings received a major update after the game's release. Originally, collecting enough Rings did not grant an extra life. After the 3.0.0 version patch was implemented though, every 100th Ring the player collects will give an extra life.[11] This update was incorporated into the PC version that was released afterward. Both versions of this game also feature the Super Ring, both as a separate item and an Item Box power-up, and missions with objectives that involve the player having to collect a certain amount of Rings and which sometimes award the player with Super Rings items. In gameplay, using Color Powers like the Indigo Asteroid, Crimson Eagle and Orange Rocket will attract nearby Rings, and using the Green Hover allows the player to travel down Ring trails with the Ring Dash. The Thunder Shield, which can draw in Rings, is also featured. Several Zones in the Wii U/PC version also present their own exclusive Ring-based gimmicks: Windy Hill Zone 3 and Silent Forest Zone 3 have small ice crystals on the ground that grant Rings if the player moves through them; Tropical Coast Zone 3 and Lava Mountain Zone 2 have golden Minecarts with Rings that the player can break with the Homing Attack to collect its Rings along the Grind Rails; Frozen Factory Zone 2 features a snowball gimmick, where the player curls into snowball which makes Rings stick to its surface until they are absorbed by passing a Star Post; and Frozen Factory Zone 3 has slot machines which can give or take away Rings depending on its formation. There are also enemies like the Sprinkler that drops Rings, and the Tarantula that summons Rings when defeated. Also, after unlocking Super Sonic, the player can collect at least fifty Rings to transform Sonic into Super Sonic. When using super transformation however, the player's Ring count will drop one Ring per second until the Zone is completed or the player runs out of Rings and the super transformation ends. In addition, Super Sonic can draw in Rings by running.
In the Nintendo 3DS version of Sonic Lost World, every 100th Ring the player collects will grant an extra life. This version of the game also features 5 Ring Bonuses not contained in Item Boxes and both Super Rings and Big 50 Rings as Item Box power-ups. In gameplay, using Color Powers like the Indigo Asteroid and Ivory Lightning will draw in Rings. The Thunder Shield, which can draw in Rings, is also featured. Several Zones in the Nintendo 3DS version also present their own exclusive Ring-based gimmicks: Silent Forest Zone 2 has golden Minecarts that drop Rings on their Grind Rails and Sky Road Zone 1 has Bingo grids that will grant the player Rings when they get a row of matching Rings on said grid. Also, the player can collect at least fifty Rings to transform Sonic into Super Sonic after getting all seven Chaos Emeralds. When using super transformation however, the player will lose one Ring each second until the Zone/boss is completed or the player runs out of Rings and the super transformation ends. In addition, Super Sonic can draw in Rings.
In the Wii U version's DLC level Yoshi's Island Zone, Rings are replaced by Coins, though they function like Rings.
Sonic Runners series
Sonic Runners
In Sonic Runners, Rings retain their regular basic attributes. This includes protecting the player from losing a try and all the Rings in the player's possession being dropped when the playable character takes damage. Each Ring also grants a single point upon being collected. However, the player is unable to recover Rings when dropping them. Also, collecting enough Rings will not grant an extra life. Additionally, Rings can be used to keep a combo going. The game also features Super Rings as separate items that are only encountered in the stages (or inside Item Boxes as rewards for completing an Episode or as purchases from the shop).
In stages, Rings are found either in long strings or in clusters in mid-air. When the player passes a Star Post, all their collected Rings are banked in the total score. Once done with a stage, all the Rings the player has collected are banked as well. The player can also buy stored Rings from the shop through microtransactions. Stored Rings are used as currency in order to buy single use items or power-ups for a run, raise the level of the playable characters, or increase the effectiveness of certain items. Spending enough Rings will also unlock new playable characters.
While the player advances through the Episode Maps, Ring bonuses sometimes appear, which the player can obtain upon reaching their points on the Episode Maps. The Item Box power-up Magnet and the Color Powers Cyan Laser and Indigo Asteroid can attract nearby Rings in stages as well. Additionally, when the player performs the Spin Dash through shuttle loops, they will attract the Rings and Super Rings in the middle of the loop hole; otherwise, the player will miss them. Chaotix Type character can as well boost the number of Rings earned during a run. There are also various Buddies that can manipulate or utilize Rings in some way. During the battles against Dr. Eggman, Eggman will also drop a huge amount of Rings from the Egg Mobile every time he is attacked.
Sonic Runners Adventure
In Sonic Runners Adventure, the Rings possess their damage-negating attributes. Like in Sonic Runners, the player will as well lose all their Rings when taking damage during a run. Those dropped Rings will be unrecoverable due to the fast-paced nature of the gameplay. Also, collecting enough Rings will not grant an extra life. The game also features Super Rings as non-Item Box objects in levels. Additionally, when the playable character fails during a run, the player can pay a few Rings in order to negate it. At the end of a run, the total of all the Rings collected during the run (including the lost ones) are tailed on the Result screen.
In levels, Rings are found either in long strings or in clusters in mid-air. Like in Sonic Runners, when the player passes a Star Post, all their collected Rings will be banked. Once done with a level, all the Rings the player has on hand will be banked as well. The game also has Bonus levels where the player can collect extra Rings after a level. The banked Rings themselves can be used to purchase Booster items, unlock and upgrade playable characters, and buy Buddies. Some Buddies in particular possess Ring-related abilities.
When playing through a level, the player is presented with additional mission goals. Some of these can include collecting a certain amount of Rings before the end of the level. One can also collect achievements, which will reward the player with significant amounts of Rings.
Whenever the player collects enough Rings during a run, they will activate their character's special ability. The Hero Type characters' special ability in particular lets them draw in Rings for a short time. There is also the Chaotix Type characters, whose special ability turns regular Rings into Super Rings for a short time. The Magnet Booster item can attract nearby Rings for a short time as well. Much like in Sonic Runners, the player also attracts any Ring/Super Ring in the middle of a shuttle loop when they run through said loops. The same attraction effect occurs when the characters pass through a Rainbow Ring. During the battles against Dr. Eggman, Eggman will also drop a hug amount of Rings from the Egg Mobile every time he is attacked.
In Looped levels, Rings do not respawn with every lap (unlike enemies and obstacles). As such, after the player has collected a Ring in a Looped level, they will see a shining sparkle in its place on the next lap.
Sonic Mania
In Sonic Mania, and its expansion Sonic Mania Plus, the Rings work pretty much like they did in the main Sonic games for the Sega Mega Drive. This means that they possess their damage-negating qualities and that the player will drop all their Rings when taking damage. When dropping a large amount of Rings in this game however, several of them scatter from the immediate propinquity (like in Knuckles' Chaotix), meaning the player can only recover a few of them. Similarly, collecting 100, 200 or 300 Rings in this game gives a 1UP, and at the end of an Act, the player receives 100 points for their total score for each Ring held.
Item Box power-ups in this game that affect the player's Ring count include the Super Rings and the Lightning Shields, the latter of which can draw in Rings. The game also reuses the Hyper Ring, which now causes the player to drop six slightly larger Rings (each one containing a fraction of the player's lost Rings) when taking damage, which are much easier to collect. Also, after completing all the Special Stages in the game, the Giant Rings found in the Acts will award the player with fifty Rings upon being touched.
Like in past games, when the player plays with both Sonic and Tails (or with Knuckles accompanying the player's character in "& Knuckles" mode), only the character the player controls can lose Rings when taking damage. The accompanying character can also collect Rings, but both of them share the same Ring count. In the game's Competition mode, both playable characters can also collect Rings for their own respective score. The number of Rings the players have after the competition in this mode helps determine the winner.
By passing a Star Post with at least twenty-five Rings on hand, the player can access one of the game's Bonus Stages through a Star Circle, which also contain Rings. Collecting all Rings in a Bonus Stage grants the player a "Perfect" score which awards a Gold Medallion. Also, if the player collects blue Spheres from the edges of Sphere clusters in a Bonus Stage, all the Spheres in that cluster will turn into Rings. Also, by passing a Star Post after collecting all thirty-two Medallions in while carrying at least twenty-five Rings in Mania Mode in Sonic Mania Plus (or at least fifty Rings in Encore Mode), the player can enter the Pinball Stage through a Star Circle.
In Special Stages, the Rings in the player's possession serve as a timer which depletes over time. Once the player has no Rings, they will leave the Special Stage. Additional Rings can be collected in order to extend the player time limit, while touching harmful obstacles will take Rings away from the player.
Sonic Mania and Sonic Mania Plus also features the super transformation mechanic, which can be initiated by holding fifty Rings after unlocking the chosen character's Super State, which can be done by collecting all the Chaos Emeralds with that character. When using super transformation however, the player's Ring count will drop one Ring per second until the Act is completed or the player runs out of Rings and the super transformation ends.
Sonic Forces: Speed Battle
In Sonic Forces: Speed Battle, the Rings work much like they did back in Sonic Dash. Like in the aforementioned game, the player here is unable to recollect dropped Rings due to the gameplay's fast-paced nature. Also, when taking damage in this game, the playable character will only lose ten Rings.
In gameplay, the player can collect Rings during each of their runs to improve their performance. Each playable character can carry up to one hundred Rings; the more Rings the characters hold, the greater their movement speed becomes. After a race, the players get to keep the Rings they have collected. These Rings can be used to buy power-ups and bonuses, or upgrade characters. Also, power-ups like the Electro Boost can be used to draw in Rings. Certain Item Box power-ups also make use of Rings for their effects; Gold Rush makes use of Rings to power its speed boost; and Super Sonic Form can only be activated when the player has fifty Rings on them, upon which it will drain the player of Rings until they run out of them.
Sonic Forces
In Sonic Forces, unlike in previous Sonic games, collecting 100 Rings does not give an extra life, as there is no extra life feature in the game. When playing the game on Normal difficulty, the max number of rings the player can collect is 100, and the player will lose 20 rings upon being hit (assuming there are more than 20 Rings collected). In hard mode however, the max number of rings is 999, and the player will lose all of their Rings upon being hit.
Sonic Forces has variations of Wispons equipped with Skills that require collecting 100 rings. These skills range from:
Invincibility - Lets the player become invincible for a short amount of time.
Bonus Points - Gives the player a 2x points multiplier until they get hit.
In early demos and before the Day 1 Patch, players would not be able to recollect their rings upon being hit - regardless of which difficulty is selected. This was initially done to balance the game's difficulty,[12] but was changed in the Day 1 Patch, most likely due to the response made.
Team Sonic Racing
In Team Sonic Racing, Rings appear on all the courses in the game and can be collected over the course of a race. After a Ring has been collected from the track, another one will soon after appear to take its place. Power-Type characters also earn Rings when destroying breakable obstacles.
In this game, holding on to a stock of Rings will increase the playable character's top speed by up to thirty percent, but being spun out or colliding with a hazard will cause the playable character to lose them all. When Rings are dropped in this game, they will scatter around the playable character, leaving them to be get picked up by the player's character or the other racers, or fade away. Regardless, the playable character will not lose a try in case they take damage without wielding any Rings.
Rings can also be used to build up the racers' final score after a race. In addition, any Rings the player is holding onto when they reach the finish line are converted into Credits which can be used at Mod Pods to purchase Bonus Boxes and Mods.
Rings play important roles in certain events. In the Ring Challenge events, the player has to collect Ring in order to earn points. Also, drifting while collecting Rings in Ring Challenge will earn the player extra time to complete the challenge. Also, in the Vampire Race, the player's held Rings decay one by one over time, meaning they have keep collecting Rings from the race tracks or from other racers with the aid of the Violet Void.
Variants
Blue Ring
Blue Rings are loose variations of Rings and objects that appear in Sonic Colors. They are found in Acts with Blue Wisps, and touching them will grant points. When the player uses the Blue Cube Color Power, Blue Rings will turn into Blue Blocks, which cannot be collected nor break, and vice versa.
Dark Ring
Dark Rings are synthesized Rings that appears in Knuckles' Chaotix. Dark Ring come in either regular Ring or Giant Ring variations, which are reddish-brown, and are used by Dr. Eggman to power his Badniks and his mechs. When the player destroys a Badnik or one of Eggman's mechs, a Dark Ring will pop up and disintegrate completely.
Dash Ring
Dash Rings are Ring-based game gimmicks. In gameplay, the player can use them to dash through mid-air by passing through them. Dash Rings are either designed as mechanical rings or simple orange-colored Rings. A sub-variation of the Dash Rings are called Rainbow Rings, which grant extra points or allow Trick Actions.
Dummy Ring
Dummy Rings refer to items used by Miles "Tails" Prower and Rouge the Bat in Sonic Heroes and Sonic the Hedgehog (2006). They are used as a part of the playable characters' attacks, and can either cause explosive damage or paralyze enemies upon touch. Dummy Rings look identical to regular Rings, but they cannot be collected.
Giant Ring
Giant Rings are larger variations of regular Rings. They can either be summoned at the end of each Zone's Act by collecting fifty Rings or be found behind in hidden areas. Giant Rings are used as transportation devices to Special Stages, or in very few cases grant a huge amount of Rings to the player.
Power Ring
Power Rings are special types of Rings which appear in Sonic Runners. They are regular Rings which have accumulated a special energy as a result of being out in nature for a long time, giving them special powers, like empowering beings far beyond what regular Rings are capable of and repairing machinery.
Red Star Ring
Red Star Rings are a more common variation of Rings which were introduced in Sonic Colors. Red Star Rings are slightly larger, red rings with a star in their center. Usually, Red Star Rings are collectible items found in each Act/Zone, which can be used to unlock different features upon collecting them, such as new Acts in Game Land, concept artwork, or music tracks. Sometimes, they are also used as a game's premium currency.
Revival Ring
The Revival Rings only appear in Sonic Chronicles: The Dark Brotherhood as consumable items. They can revive one knocked-out party member while restoring ten percent of his/her Health Points.
Ring of Life
The Rings of Life only appear as consumable items in Sonic Chronicles: The Dark Brotherhood. It can be used to revive any party member while fully restoring his/her Health Points.
Special Ring
Special Rings only appear in Sonic Advance 2, where the player has to collect seven of them in each Stage to enter Special Stages. They are sligtly larger than regular Rings, with upward-pointing wings and a star in their center.
Super Ring
Super Rings are the most commonly used variations of Rings, which are often found inside Item Boxes. Such Item Boxes have a Ring icon on them, and breaking them will grant the player ten extra Rings.
World Ring
The seven World Rings are magical items in Sonic and the Secret Rings, which bind the reality of the world of the Arabian Nights together. During the game, the Erazor Djinn sought the World Rings to conquer the Arabian Nights, and used Sonic to get them. Each World Rings come in a different color and represent a different emotion. Like the Chaos Emeralds they can also empower beings, though their collector's life must be sacrificed to unlock their power.
In other media
Sonic the Comic
In Sonic the Comic published by Fleetway Editions, Rings, here referred to as the Golden Rings of Mobius or Mobius Rings, are an apparently naturally-occurring phenomenon on Mobius. However, they only played a small role in the early issues before being nearly completely removed from the comics. The Golden Rings served as a vital component in the Retro-Orbital Chaos Compressor and were the catalyst for Sonic's first transformation into Super Sonic. Dr. Ovi Kintobor's mind was as well preserved by imprinting it on a Golden Ring.
Adventures of Sonic the Hedgehog
In the Adventures of Sonic the Hedgehog, the Rings are blue objects from the Special Zone which are needed to access other locations from the Special Zone. In "The Mobius 5000", Sonic and his crew used them to take a shortcut during a race.
Archie Comics
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Power Rings were originally natural byproducts of Chaos Emeralds. They were artificially created by the brilliant Overlander scientist Nate Morgan as a clean alternative to fossil fuels to protect Mobius' environment. After Morgan's banishment from his home city, the Mobian Sir Charles Hedgehog aided him in mass producing Power Rings to be used by the Kingdom of Acorn, allowing Mobotropolis to move out of the medieval ages and into a new Golden Age. In the years that followed, the Power Rings were also used to increase the power and capabilities of certain individuals, such as Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna.
Following the Super Genesis Wave, Rings became a power source naturally produced by Lakes of Rings all around Sonic's World.
Sonic the Hedgehog (TV series)
In the Sonic the Hedgehog television series, the Power Rings were invented by Sir Charles Hedgehog for Sonic to battle villains. They are generated by a machine, powered by the Power Rock, which is located in the Power Ring pool in the Great Forest. One Power Ring rises to the surface every day (two very day later on) and if not caught, it sinks back underwater.
The Power Rings' energies can only be harnessed by Sonic, which he can use to temporarily boost his speed. Additionally, they can be used to temporarily restore the free will of a roboticized victim and block a Roboticizer.
Sonic X
In the anime series Sonic X and its comic series published by Archie Comics, the Rings are used by Sonic and his allies to give Sonic a power boost, much like the Power Rings in the Sonic the Hedgehog television series and the Sonic the Hedgehog comic series and its spin-offs. Tails usually has them loaded into his various aircrafts so he can deploy them to Sonic during battle.
Sonic Boom
In the Sonic Boom franchise, Rings appear in the series' video games where they serve the same role as their mainstream counterparts. In line with the series' primary focus on comedy, their functionality and purposes have occasionally been used for jokes.
Sonic the Hedgehog (film)
In the Sonic the Hedgehog film, Rings are a prominent feature. In this continuity, they are used for opening portals.
Merchandise
Rings have been featured in many items of merchandise, mainly clothing and toys. Part of the Sonic Adventure action figure lines by ReSaurus, every character came with a golden ring. One of the 3" action figure releases of Jazwares' Sonic came with two golden Rings. For the release of Sonic Generations, Jazwares also produced a Commemorative Statue of Classic and Modern Sonic running on a large Ring base.
The collector's edition of Sonic Generations for PlayStation 3 and Xbox 360 includes a collectible golden Ring, engraved with which number it is out of 12,000. Jazwares produced a large Gold Ring toy that makes sound effects from the games. Good Smile Company has produced a Nendoroid action figure of Sonic which also included a Ring as one of it's accessories. The collector's edition of Sonic Mania came with a golden Ring.
Early canon
As documented in the second Sonic the Hedgehog Bible draft released by Sega of America, the Rings (referred to as gold rings as well) were what made up Dr. Ovi Kintobor's Amazing Transformation Machine (or "ATM" for short). This machine consisted of thousands of rings that constantly flowed "good karma" around the machine's core as it transferred evil from one object to another.[13] However, when the ATM exploded, the gold rings were scattered throughout the zones of Mobius.[14] When Sonic later came across the Rings and picked them up, they would protect him from harm.[15]
Trivia
The iconic Ring chime is heard in almost every game in the franchise, while being altered in several handheld games or having only at a slightly lower pitch in Sonic Adventure DX: Director's Cut. In early games for the Sega Genesis and its add-on accessories, the sound effect is programmed to be heard between the left and right speaker as the player keeps collecting Rings.
The Ring chime sound is made up of the Yamaha DX7 Sound Sources "ROM 128"B patch "Sloe Bells".
By using Debug Mode or cheat codes in early installments of the series for Sega Genesis and its add-ons accessories, the Ring counter's limit is seen to be 999 Rings or even beyond. In Sonic the Hedgehog 3 & Knuckles, if the player collects more than 999 Rings, the counter will use letters in place of numbers in the hundred spot (i.e A93 Rings instead of 1,093 rings).
Rings can form significant formations in several games, usually being arrows pointing to the direction. Examples include the first Special Stage of Sonic the Hedgehog (8-bit) having further section with Rings formatting "SEGA" and one point at Sonic's Final Egg in Sonic Adventure having Rings formatted as a silhouette of Sonic's head.
The Light Speed Shoes in Sonic Unleashed are said to be made of the same material as Rings.
Rings are acknowledged several times as being part of storylines in certain games. These include games like Shadow the Hedgehog[16] and Sonic Rivals 2.[17] A joke was made in Sonic Generations in which both Classic and Modern Tails were discussing about how many rings Sonic collects and where he puts them.[6]
Rings are not the only form of currency in Sonic's world - for instance, when Sonic Colors is set to Japanese, the cutscene before the Tropical Resort boss has different dialogue in which Dr. Eggman, Sonic and Cubot haggle the price of the ride using yen. Yen is also referenced in some of Eggman's in-game announcements.
Rings are also seen in Wreck-It Ralph; first when Sonic gets hit by an escape pod Ralph is piloting and later during the credits when it shows Sonic battling Eggman and also gets hit.
According to the promotional ad for Sonic Jump (2012), Sonic has collected 70 billion Rings since his debut in 1991, which are enough to ask 70 billion girls to marry him.
Not even Takashi Iizuka, the head of Sonic Team, is sure of where Sonic puts all his Rings.[18]
The Ring chime sound is used on Let's Make a Deal in one of the car games, where a pair of contestants take turns picking numbers from 1 to 8, looking for one of the six letters in Winner or the car brand (each time a letter is revealed, the Ring chime sound plays) while avoiding Zonks behind the other two numbers.
References
↑Sonic the Hedgehog (Sonic: Mega Drive) United States instruction booklet, pg. 4.
↑Sonic Unleashed (Xbox 360) United States instruction booklet, pg. 13.
↑Sonic the Hedgehog (Sonic: Mega Drive) Japanese instruction booklet, pg. 18.
↑Sonic Unleashed (Xbox 360) Japanese instruction booklet, pg. 15.
↑Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, pg. 5.
↑ 6.06.16.2Sonic Team (1 November 2011). Sonic Generations. PlayStation 3. Sega. Cutscene: Ending. "Classic Tails: He collects how many? Wow, where does somebody put all those gold rings? / Modern Tails: You know what? I don't know. I keep forgetting to ask."
↑Sonic Team, Sega Studio USA (18 November 2005). Shadow the Hedgehog. PlayStation 2. Sega. Area/Level: Westopolis. "Shadow: I lose ten rings every time I'm hit. Gotta make sure that I don't run out of rings."
↑Sonic Team, Sega Studio USA (15 November 2005). Shadow the Hedgehog. PlayStation 2. Sega. Area/Level: Circus Park. "Miles "Tails" Prower: Look at that! It's Eggman's theme park. He made it out of the Rings he's taken from around the world. I've got to get those Rings back!"
↑Backbone Entertainment, Sega Studio USA (13 November 2007). Sonic Rivals 2. PlayStation Portable. Sega. Level/area: Neon Palace Zone Act 1 (Knuckles' scenario). "Knuckles the Echidna: The Emerald Detector ran out of juice. I need some Rings to energize it..."
↑Backbone Entertainment, Sega Studio USA (13 November 2007). Sonic Rivals 2. PlayStation Portable. Sega. Level/area: Frontier Canyon Zone (Silver's scenario). "Silver the Hedgehog: To be honest, my powers are almost exhausted. I'll need some Rings to power myself back up."
↑Kellie (10 December 2013). Sonic Lost World for Wii U Gets Free Update. Sega Blog. Archived from the original on 13 December 2013. Retrieved on 27 May 2015.
↑Sonic Forces Producer Discusses Changes To Ring System And Darker World. Game Informer (October 5, 2017.). Retrieved on January 23, 2019..
↑Sonic the Hedgehog Bible Draft II (page 26). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. "He also has his ATM ready to transfer the last bit of the world's evil into the Gray Emerald and stabilize the Chaos Emeralds. The ATM consists of thousands of gold rings that constantly flow good karma around the machine's core as it transfers evil from one object into another."
↑Sonic the Hedgehog Bible Draft II (page 27). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. "The radiation blast blows up the ATM, scattering the golden rings throughout the zones."
↑Sonic the Hedgehog Bible Draft II (page 33). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. "Scattered during the explosion of the Amazing Transformation Machine, rings protect Sonic when he's touched or attacked by an enemy."
↑Sonic Team (November 15, 2005). Shadow the Hedgehog. multiplatform. Sega. Story: Circus Park. "Tails: Look at that! It's Eggman's theme park. He made it out of the Rings he's taken from around the world. I've got to get those Rings back!"
↑Backbone Entertainment (November 13, 2007). Sonic Rivals 2. PlayStation Portable. Sega. Story: Knuckles and Rouge. "Knuckles: Well, I better collect some more Rings for this detector."
↑Brian Shea (23 June 2016). Sonic The Hedgehog Burning Questions Finally Answered. Gameinformer.com. Retrieved on 24 June 2016.
Navigation Templates to Ring
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Sonic the Hedgehog (16-bit)
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*Exclusive to the 2013 re-release of Sonic the Hedgehog.
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Moves/Techniques
Crouch | Spin Attack | Spin Jump
Gimmicks and obstacles
Bonus Panel | Capsule | Flywheel | Hang Glider | High-speed warp tube | Minecart | Spring
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Other
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Sonic the Hedgehog 2
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Items
Air Bubble | Chaos Emerald | Monitor (Eggman, Extra Life, Flame Shield**, Invincible, Lightning Shield**, Power Sneakers, Random, S**, Shield, Super Ring, Teleporter, Water Shield**) | Ring | Star Circle
Music
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Continue | Corkscrew loop | Death Egg Robot | Debug Mode | Egg Jet | Mega Mack | Perfect Bonus | Shuttle loop | Time Attack | Tornado | Totem pole | West Side Island | Winding Tunnel
*Exclusive to the prototype versions of Sonic the Hedgehog 2. **Exclusive to the 2013 version.
EGG-HVC-001 | Collision Chaos boss | Tidal Tempest boss | Quartz Quadrant boss | Wacky Workbench boss | Metal Sonic | Metallic Madness boss | Final Fever*
Moves/ Techniques
Playable characters
Duck | Propeller Flying* | Spin Jump | Super Spin Attack | Super Spin Dash | Super Peel Out | Swim*
NPCs
Ring Spark Field | V. Maximum Overdrive Attack
Gimmicks and obstacles
Bumper | Capsule | Chopper Block | Conveyor Belt | Crusher | Dash Zone | Dropping platform | Electrical conduit | Electrical emitter | Emerald Block | Fan Block | Flipper | Flywheel | Goal Plate | High-speed warp tube | Iron ball | Lamppost | Seesaw | Size Beam | Snowblower | Sphere | Spikes | Spring | Spring Pole | Switch | Time Warp sign
Items
Air Bubble | Goal Signpost | Little Planet flowers | Metal Sonic Projector | Monitor (1-UP, Invincible, Power Sneakers, Super Ring, Shield) | Ring | Robot transporter | Super Ring | Time Bonus | Time Stone | UFO
Music
Songs
"Brand-new World" | "Cosmic Eternity - Believe in Yourself" | "Love you "Sonic"" | "Sonic - You Can Do Anything" | "Sonic Boom" | "When we reach for you~Could it be right~"
Albums
Sonic CD (vinyl album) | Sonic the Hedgehog - Remix | Sonic the Hedgehog Boom | Sonic the Hedgehog CD Original Soundtrack 20th Anniversary Edition
Other
Debug Mode | Game Over | Freeze | Little Planet | Never Lake | Shuttle loop | Time Attack | Time Over | Time Warp | Winding Tunnel
*Appears in the 2011 re-release only
Sonic Chaos
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Sonic | Tails
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Chaos Emerald | Item Box (1-Up, Continue) | Drop target | Ring
Music
Sonic the Hedgehog Boom
Other
Mobius | Volcano Veg-O Fortress
Sonic the Hedgehog 3 & Knuckles
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Sonic the Hedgehog Triple Trouble
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Sonic | Tails
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Dr. Robotnik | Knuckles | Nack | Metal Sonic | Flicky
Zones
Great Turquoise Zone | Sunset Park Zone | Meta Junglira Zone | Robotnik Winter Zone | Tidal Plant Zone | Atomic Destroyer Zone | Special Stage
Enemies
Boing-o-Bot | Bombaberry | Sunset Park Zone Badnik | Kameka | Rabibin | Meta Junglira Zone Badnik | Penguin Bombers | Spidal Tap | Tidal Plant Zone Badnik | Mecha Hiyoko | Bomblur
Bosses
Tart Turtle | Marve-shupopolous-gou | Wood Buttarundorf | Giga Thomas "Pen" | Knuckles the Echidna | Metal Sonic | Atomic Destroyer Zone Boss 1 | 2 | 3 | Nack the Weasel
Moves/Techniques
Crouch | Flying Spin Attack | Heli-Tails | Spin Attack | Spin Jump | Strike Dash | Super Spin Dash | V. Maximum Overdrive Attack
Gimmicks and obstacles
Bomb | Bonus Panel | Booster | Breakaway Bumper | Conveyor Belt | High-speed warp tube | Spin Coaster | Spring | Star Circle | Switch | Teleporter
Items
Air Bubble | Chaos Emerald | Monitor (1-Up, Chaos Emerald, Hyper Heli-Tails, Invincibility, Jet Board, Marker, Pogo Spring, Power Sneakers, Propeller Shoes, Rocket Shoes, Super Ring, Time Bonus) | Ring | Sea Fox
Amazing Arena boss | Amazing Arena sub-boss | Botanic Base boss | Marina Madness boss | Speed Slider boss | Techno Tower boss | World Entrance Level 1 | World Entrance Level 2
"X" Bumper | Balloon | Bumper Ball | Chopper Block | Exit | Goal Plate | High-speed warp tube | Iron ball | Ring Power | Spring | Switch
Items
Chaos Ring | Dark Ring | Monitor (Change, Combi Catcher, Combine Ring, Grow, Invincible, Power Sneakers, Shield, Shrink, Stage Select, Super Ring, Swap) | Ring | Sphere
Other
Archie Knuckles' Chaotix | Combi Catcher | Debug Mode | Newtrogic High Zone | Sonic Crackers
Tails Adventure
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Non-playable characters
Great Battle Kukku | Battle Kukku XVI | Dr. Fukurokov | Flicky
Levels
Poloy Forest | Volcanic Tunnel | Polly Mountain | Lake Rocky | Cavern Island | Green Island | Lake Crystal | Polly Mountain | Caron Forest | Battle Fortress
Enemies
Bat Robot | Beehive | Bomber Combatant | Bomb Throwing Combatant | Drill Mole | Jump Combatant | Little Kukku | Nezu | Passive Combatant | Pilot Combatant | Rock Throwing Combatant
Bosses
Mecha Golem 5-gou | Kukku Cruiser | Kukku Walker | Battle Kukku 16th | Doctor Fukurokov | Great Battle Kukku
Moves/Techniques
Crouch | Heli-Tails
Gimmicks and obstacles
Conveyor Belt | Electrical emitter | Laser cannon | Spring | Spikes | Switch
Items
General
Ring | Stone barrier
Special Items
Anti-air Missile | Chaos Emerald (R. Chaos Emerald, G. Chaos Emerald, P. Chaos Emerald, W. Chaos Emerald, B. Chaos Emerald, Y. Chaos Emerald) | Extra Armor | Extra Speed | Fang | Hammer | Helmet | Item Radar | Knuckles | Large Bomb | Mine | Napalm Bomb | Night Vision | Proton Torpedo | Radio | Regular Bomb | Remote Bomb | Remote Robot | Rocket Booster | Sea Fox | Sonic | Spark | Speed Boots | Super Glove | Teleport Device | Triple Bomb | Vulcan Gun | Wrench
Other
Battle Kukku Empire | Cocoa Island | Tails' House
Sonic the Fighters
Main article | Beta elements | Gallery | Re-releases (2012)
Playable characters
Sonic (Super Sonic) | Tails | Knuckles | Amy | Espio | Bark | Bean | Fang | Dr. Robotnik* | Metal Sonic* | Honey*
Non-playable characters
Mecha Sonic Model No.29 | RoboEgg
Arenas
South Island | Flying Carpet | Aurora Icefield | Mushroom Hill | Canyon Cruise | Casino Night | Dynamite Plant | Giant Wing | Death Egg's Eye | Death Egg's Hangar
Moves/Techniques
Airplane Drop | Barrier | Back Toss | Body Dive | Dash Peck | Dash Spin Attack | Dash Tongue | Dodging Attack | Dodging Hammer | Dodging Punch | Dodging Shoot | Dodging Spin Attack | Dodging Tongue Attack | Espio Chop | Espio Spin Attack | Foot Trample | Giant Swing | Great Popgun | Guard Walk | Hammer Dive | Head Sliding | Head Spin Attack | Hey! What Is That? | Hip Attack | Holding Punch | Horse Kick | Knock Down Throw | Knuckles Glider | Knuckles Special | Long Range Tongue | Magical Hammer | One-Two-Throw | One-Two-Uppercut | Metal Laser | Power Uppercut | Propeller Dash | Propeller Dash-L | Propeller Dash-R | Push Away | Quick Toss | Rapid Peck | Rapid Shoot | Shoot Bomb | Slide | Spin Attack | Spin Hammer | Spiral Spin Attack | Stamp And Hook | Super Peck | Squash Punch | Squat | Stamp Dive | Tail Combination | Tail Down Attack | Tail Spring Kick | Tail Throw | Terrific Peck Attack | Throw Bomb | Tongue Attack | Tongue Throw | Triple Squash Punch | Uppercut | Vaulting Horse
Music
Sonic the Fighters Sound Tracks
Other
Chaos Emerald | Death Egg II | E-Mech | Health Gauge | Hyper Mode | Lunar Fox | Mirror fighter | Ring | South Island | Tails' Lab | Tornado | Sunset Town
*Playable in the 2012 re-release.
Sonic 3D Blast
Main article | Staff | Manuals | Glitches | Beta elements | Gallery
Playable characters
Sonic
Non-playable characters
Dr. Robotnik | Tails | Knuckles | Flicky
Zones
Green Grove Zone | Rusty Ruin Zone | Spring Stadium Zone | Diamond Dust Zone | Volcano Valley Zone | Gene Gadget Zone | Panic Puppet Zone | The Final Fight | Special Stage
Green Grove Zone | Rusty Ruin Zone | Spring Stadium Zone | Diamond Dust Zone | Volcano Valley Zone | Gene Gadget Zone | Panic Puppet Zone | Final Weapon
Bumper | Bumper Car | Cannon | Capsule | Conveyor Belt | Crank | Dash Panel | Dash Ring | Drum Can | Explosion Trap | Fan | Flipper | Fountain | Goal Balloon | Hanging Bell | Helicopter | Hint Box | Hint Orb | Icicle | Iron ball | Jump Panel (plate) | Jump Panel (ramp) | Jump Ramp | Laser field | Lit Panel | Mirror | Monkey Detonation Switch | Orca | Point Marker | Power cube | Rocket | Satellite | Slot machine | Spiked bar | Spring | Spring Catapult | Switch | Teleporter | Wide spring | Wind Path | Zip Line
Items
General
Air Bubble | Cart pass | Chao Egg | Chaos Emerald | Doll | Emblem | Emerald Shard | Employee ID Card | Item Box (5 Rings, 10 Rings, Extra Life, High-Speed Shoes, Invincibility, Magnetic Shield, Random Rings, Shield, Smart Bomb) | Key Stone (Gold statue, Ice Stone, Silver statue, Wind Stone) | Ring | Sandboard | Snowboard | Sonic Token
Level Up Items
Ancient Light | Crystal Ring | Fighting Gloves | Jet Anklet | Jet Booster | Laser Blaster | Life Belt | Light Speed Shoes | Long Hammer | Lure | Power Rod | Rhythm Badge | Shovel Claw | Warrior Feather
English voice actors
Ryan Drummond (Sonic) | Corey Bringas (Tails) | Michael McGaharn (Knuckles) | Deem Bristow (Eggman) | Jennifer Douillard (Amy) | Jon St. John (Big) | Elara Distler (Tikal, Station Square Train Voice, Default Menu Voice) | Steve Broadie (Gamma, Pachacamac, Mystic Ruins Train Voice) | Tomoko Sasaki (Chao)
"Believe In Myself" | "It Doesn't Matter" | "Lazy Days (Livin' in Paradise)" | "My Sweet Passion" | "Open Your Heart" | "Unknown from M.E."
Albums
Passion & Pride: Anthems with Attitude from the Sonic Adventure Era | Sonic Adventure: Songs With Attitude Vocal Mini-Album | SONIC ADVENTURE OFFICIAL SOUNDTRACK VINYL EDITION | Sonic Adventure Original Soundtrack 20th Anniversary Edition | Sonic Adventure Original Sound Track (Digi-Log Conversation) | Sonic Adventure Remix
Other
777 Slots Pinball | Angel Island | Auto Running | Black Market | Card & Pinball | Chao Adventure^ | Chao Garden (Station Square Garden, Mystic Ruins Garden, Egg Carrier Island) | Chao Race | Chao Stadium | Chao in Space | Chao Machine | Chao Search* | Corkscrew loop | Debug Mode | E-100 Series | Egg Carrier | Egg Carrier 2 | Emerald Radar | Freeze | Game Over | Life gauge | Mission Mode | Mystic Ruins | Shrine of Knuckles's race | Shuttle loop | Sonic Adventure (LCD) | Station Square | Tails' Lab | Tornado | Tornado 2 | Transporter Machine
*Exclusive to Sonic Adventure DX: Director's Cut ^Exclusive to Dreamcast version of Sonic Adventure
Sonic the Hedgehog Pocket Adventure
Main article | Staff | Beta elements | Gallery
Playable characters
Sonic (Super Sonic) | Tails
Non-playable characters
Knuckles | Mecha Sonic | Dr. Robotnik | Animals (Flicky, Pocky, Pecky, Cucky, Ricky, Picky)
Zones
Neo South Island Zone | Secret Plant Zone | Cosmic Casino Zone | Aquatic Relix Zone | Sky Chase Zone | Aerobase Zone | Gigantic Angel Zone | Last Utopia Zone | Chaotic Space Zone | Special Stage
Neo South Island Zone boss | Secret Plant Zone boss | Cosmic Casino Zone boss | Aquatic Relix Zone boss | Aerobase Zone boss | Gigantic Angel Zone boss | Last Utopia Zone boss | Chaotic Space Zone boss
Moves/Techniques
Crouch | Spin Attack | Spin Dash | Spin Jump
Gimmicks and obstacles
Bumper | Bumper wall | Conveyor Belt | Crusher | Dash Panel | Fan | Flipper | Goal Plate | High-speed warp tube | Jump Panel | Metal nut | Slot machine | Spring | Spring Catapult
Items
Air Bubble | Capsule | Chaos Emerald | Giant Ring | Item box (1UP, Invincible Protect, Power-Sneakers, Shield, Super Ring) | Star Post | Switch | Photo piece | Ring
Emerald Coast | Fire Bird | Fourth Dimension Space | Nature Zone | Riot Train
Mini-Games
Vs 4
Egg & the Chicken | Egg in Space | Frosty Rumble | Fun Fun Sonic | Great Escape | Jump the Snake | Over the Bridge | Number Jump | Over the Rainbow | Psychic Sonic | Shadow Tag | Sonic Gun Slinger | Sonic Live | Sonic Tag | Sonic Tank | Sonicola | Stop and Go | Thor's Hammer | Tractor Beam Tag | Twister | Zero G Snap Shot
2 vs 2
Bomb Relay | Bucket-O-Rings | Shoddy Work | Sonic the Thief
1 vs 3
Bungee Jump | Eggbot's Attack! | Gargantua | Manic Maze | Sonic DJ | Sonicooking | Wrong Way Climb
Accidents
Croc-Attack | Final Frontier | Ring Lasso | Ring of Fire | Rapid Climb | Ring Tide | Sky Bridge | Sonic Parasol | Thru the Tunnel
Stage Clear
Earth Quake | Sky Diving | Sonic Surfing | Stop the Train | Void Battle
Air Necklace | Air Shoes | Ancient Light | Bazooka | Booster | Bounce Bracelet | Flame Ring | Hammer Gloves | Iron Boots | Jet Engine | Large Cannon | Laser Blaster | Light Speed Shoes | Magic Gloves | Mystic Melody | Pick Nails | Protective Armor | Shovel Claw | Sunglasses | Treasure Scope
English voice actors
Ryan Drummond (Sonic) | Connor Bringas (Tails) | Scott Dreier (Knuckles/GUN Soldiers) | Jennifer Douillard (Amy Rose) | David Humphrey (Shadow the Hedgehog) | Lani Minella (Rouge/Omochao) | Deem Bristow (Doctor Eggman) | Moriah Angeline (Maria Robotnik) | Marc Biagi (Gerald/GUN Soldiers) | Steve Broadie (President) | Shelly Fox (Default menu voice) | Jon St. John (Big) | Elara Distler (Tikal) | Tomoko Sasaki (Chao)
"A Ghost's Pumpkin Soup" | "Believe In Myself" | "Deeper" | "Dive into the Mellow" | "E.G.G.M.A.N." | "Escape from the City" | "Fly in the Freedom" | "For True Story" | "It Doesn't Matter" | "Kick the Rock!" | "Live and Learn" | "My Sweet Passion" | "Rhythm And Balance" | "Space Trip Steps" | "Supporting Me" | "The Supernatural" | "Throw It All Away" | "Unknown from M.E." | "Vengeance is Mine"
Albums
Multi-Dimensional Sonic Adventure 2 Original Sound Track | Passion & Pride: Anthems with Attitude from the Sonic Adventure Era | Sonic Adventure 2 Battle - Sampler | Sonic Adventure 2 Official Soundtrack | SONIC ADVENTURE 2 OFFICIAL SOUNDTRACK VINYL EDITION | Sonic Adventure 2 Original Soundtrack 20th Anniversary Edition | Sonic Adventure 2 Vocal Collection: Cuts Unleashed
Other
2G Hi-Speed Shoes | Angel Island | Auto Running | Black Market | Central City | Chao Adventure 2^ | Chao Garden (Dark, Hero, Neutral) | Chao in Space | Chao Kindergarten | Chao Lobby | Chao Machine | Chao Race | Chao Stadium | Chao Transporter^ | Chao World | Corkscrew loop | Cyclone | Eclipse Cannon | Eggman Bombom | Eggwalker | Emerald Radar | Fake Emerald | Game Over | Gerald Robotnik's diary | Health Gauge | Kart Race | Prison Island | Project Shadow | Rank | Shuttle loop | Space Colony ARK | Station Square | Teleporter | Totem pole | Winding Tunnel
*Appears or is playable only in the 2P mode ^Exclusive to the Dreamcast version of Sonic Adventure 2
Sonic Advance
Main article | Staff | Glitches | Beta elements | Gallery | Re-releases (SonicN | Android)
Neo Green Hill Zone | Secret Base Zone | Casino Paradise Zone | Ice Mountain Zone | Angel Island Zone | Egg Rocket Zone | Cosmic Angel Zone | X-Zone | The Moon Zone | Special Stage
Enemies
Buzzer | Drisame | GamiGami | Hanabii | Kero-Kero | Kiki | Kura | Leon | Mirror | Mogu | Oct | Pen | Pierrot | Rhinotank | Senbon | Slot | Tentou | Wamu | Yukimaru
Big Air (Happy Spring, Hop Jump, Petit Step, Spiral Upper) | Long Wind Jump (Burning Straight, Humming Top, Sweet Roll, Window Jump) | Stop 'n' Slam (Bound, Drill Claw, Mid-Air Hammer Swirl, Propeller Descent, Soft Bomber) | Quick Reverse (Back Attack, Back Rotor, Back Star, Milky Turn)
Gimmicks and obstacles
Bumper wall | Cannon | Checkpoint | Dash Panel | Dropping platform | Fan | Gravity Control Switch | Grind Rail | Iron ball | Jump Panel | Pole | Spikes] | Spin ring | Spring
Items
Box (1-Up, 5 Ring Bonus, 10 Ring Bonus, Attack, Brake, Confusion, Invincibility, Maximum Speed, Mosaic, Random Ring Bonus, Ring Magnet, Shield, Warp) | Chaos Emerald | Ring | Special Ring
Other
Auto Running | Chao Bounce | Chao Search | Corkscrew loop | Freeze | Time Attack | Time Over | Tiny Chao Garden | Shuttle loop | Winding Tunnel
Sonic Heroes
Main article | Scripts (Team Sonic, Team Dark, Team Rose, Team Chaotix, Last) | Staff | Glitches | Beta elements | Gallery
Dr. Eggman | Metal Sonic (Neo Metal Sonic) | Chocola | Froggy | Shadow Android | Omochao | Dark Chao | Hero Chao
Stages
1P stages
Sea Gate | Seaside Hill | Ocean Palace | Grand Metropolis | Power Plant | Casino Park | BINGO Highway | Rail Canyon | Bullet Station | Frog Forest | Lost Jungle | Hang Castle | Mystic Mansion | Egg Fleet | Final Fortress | Special Stage
2P stages
BINGO Highway | Casino Course | City Course | City Top | Casino Ring | Egg Fleet | Egg Treat | Frog Forest | Grand Metropolis | Hot Elevator | Mad Express | Pinball Match | Rail Canyon | Road Rock | Seaside Course | Seaside Hill | Special Stage | Terror Hall | Turtle Shell
2P Play Mode
Action Race | Battle | Bobsled Race | Expert Race | Quick Race | Ring Race | Special Stage
Egg Albatross | Egg Emperor | Egg Hawk | Metal Madness | Metal Overlord | Robot Carnival | Robot Storm | Team Chaotix | Team Dark | Team Rose | Team Sonic
Ball Switch | Bingo | Bobsled | Bomb | Bumper | Bumper wall | Cannon | Check Point | Conveyor Belt | Dash Panel | Dash Rail | Dash Ring | Detonator Switch | Fan | Fireball | Flipper | Flower | Formation Change Gate | Giant Frog | Giant Switch | Grind Rail | Hint Ring | Iron ball | Jump Panel | Kao | Laser field | Mushroom | Orb switch | Pole | Power Gong | Propeller | Pulley | Rainbow Ring | Slot machine | Spring | Target Switch | Trolley | Vine | Warp Flower | Weight | Wide spring
Items
Capsule | Car | Casino chip | Castle Key | Cell Key | Chaos Emerald | Chaotix Detective Agency | Container (Cage, Case, Steel Container, Unbreakable Container, Wooden Container) | Emblem | Engine Core | Floating Item Box | Goal Ring | Hermit crab | Item Box (Barrier, Fly Charge, High Speed, Invincible, Rings, Power Core, Team Blast Ring, 1-Up) | Light spider marking | Power Core | Ring | Special Stage Key | Sphere | Torch
Voice actors
English
Ryan Drummond (Sonic, Metal Sonic) | Deem Bristow (Eggman) | William Corkery (Tails) | Scott Drier (Knuckles) | David Humphrey (Shadow) | Lani Minella (Rouge, Omochao) | Jon St. John (Omega, Big) | Jennifer Douillard (Amy) | Sarah Wulfeck (Cream) | Bill Corkery (Espio) | Marc Biagi (Vector) | Emily Corkery (Charmy)
"Sonic Heroes" | "We Can" | "This Machine" | "Follow Me" | "Team Chaotix" | "What I'm Made of..."
Albums
Complete Trinity: Sonic Heroes Original Soundtrax | Triple Threat: Sonic Heroes Vocal Trax | Sonic Heroes Official Soundtrack | Sonic Heroes Original Soundtrack 20th Anniversary Edition
Other
Armored train | Dummy Ring | Egg Bazooka | Egg Fleet | Egg Gun | Egg Spear | Fly Type | Health Gauge | HEXAeco | Moon | Orca | Palm Plants | Power Type | Rank | Sonic Heroes Puzzle | Shuttle loop | Speed Type | Super Hard Mode | Team Blast Gauge | Tornado 2
Air Attack | Air E. Shock | Agent Eagle | Air Girl Crush | Chao Circle | Chaos Rocket | Kn. Air Hook | Shadow Rocket | Sonic Rocket | Typhoon | Ult. Air Attack
Beauty Shock | Chao Cannon | Chaos Magic | Chaos Shot | Devastator | Energy Ball | Grnd Shot | Pink Typhoon | Rock Free Fall | Sonic Wave | Ult. Grnd Shot
Air Shot
??? (Knuckles) | Air B. Shock | Air C. Cannon | Air C. Magic | Air C. Shot | Air Devastator | Air E. Ball | Air Pink Typhoon | Air Shot | Meteor Crush | Sonic Storm | Ult. Air Shot
Ground Power
Amy Combo | Chao Rush | Chaos Burst | Chaos Combo | Chaos Crush | Cream Combo | Deep Impact | E-102 Combo | Flick | G. Tornado | Grnd Power | Knuckles Combo | Meltdown | Rouge Combo | Shadow Combo | Silent Size | Sonic Combo | Sonic Drive | Tails Combo | Ult. Grnd Power
Air Power
??? (Cream) | ??? (E-102) | ??? (Rouge) | ??? (Shadow) | ??? (Sonic) | ??? (Tails) | Air C. Burst | Air C. Crush | Air Flick | Air G. Tornado | Air Meltdown | Air Power | C. Revolution | Major Eruption | Sonic Meteor | Spiral Dive | Ult. Air Power
Air B. Cracker | Air Blinker | Air C. Splash | Air Chu² Bomb | Air Gift | Air Mole Bomb | Air R. Chaos | Air Trap | C. Air Cracker | S. Air Cracker | Ult. Air Trap
Strength Support 0 | Strength Support 1 | Strength Support 2 | Strength Support 3 | Strength Support 4 | Strength Support 5 | Strength Support 6 | Strength Support 7 | Strength Support 8 | Strength Support 9
Attack Support
Attack Support 0 | Attack Support 1 | Attack Support 2 | Attack Support 3 | Attack Support 4 | Attack Support 5 | Attack Support 6 | Attack Support 7 | Attack Support 8 | Attack Support 9
Support of Others
Acceleration Up Lv 1 | Acceleration Up Lv 2 | High Gravity Lv 1 | High Gravity Lv 2 | Low Gravity Lv 1 | Low Gravity Lv 2 | No Support | Speed Up Lv 1 | Speed Up Lv 2 | Trounce Support
Color 1
Amy Color 1 | Chaos Color 1 | Cream Color 1 | Emerl Color 1 | E-102 Color 1 | Knuckles Color 1 | Rouge Color 1 | Shadow Color 1 | Sonic Color 1 | Tails Color 1
Color 2
Amy Color 2 | Chaos Color 2 | Cream Color 2 | Emerl Color 2 | E-102 Color 2 | Knuckles Color 2 | Rouge Color 2 | Shadow Color 2 | Sonic Color 2 | Tails Color 2
Color 3
Amy Color 3 | Chaos Color 3 | Cream Color 3 | Emerl Color 3 | E-102 Color 3 | Knuckles Color 3 | Rouge Color 3 | Shadow Color 3 | Sonic Color 3 | Tails Color 3
Mini Games
Amy's Treasure Island | Knuckles' Mine Hunt | Shadow's Speed Demon | Soniclash! | Tails' Fly & Get
Gimmicks and obstacles
Bomb | Dash Panel | Ramp
Items
Chaos Emerald | Emerald Shard | Ring
English voice actors
Ryan Drummond (Sonic) | Deem Bristow (Eggman) | William Corkery (Tails) | Scott Drier (Knuckles) | David Humphrey (Shadow) | Lani Minella (Rouge) | Jon St. John (Chaos Gamma) | Jennifer Douillard (Amy) | Sarah Wulfeck (Cream)
Chao | Chaos Control | Death Egg | Discharge mode | Egg Mobile | Final Egg Blaster | Fourth Great Civilization | Gizoid | HP | Ichikoro Gauge | Link | Love Hammer | Master Emerald | Mother computer | Prof. Gerald's Journal | Skill Point | South Island | Tails' Lab | Virtual Training
Big Air (Happy Spring, Hop Jump, Petit Step) | Long Wind Jump (Humming Top, Sweet Roll, Window Jump) | Stop 'n' Slam (Bound Attack, Spinning Hammer Attack, Propeller Descent, Hip Drop)
Gimmicks and obstacles
Balloon | Bungee Rope | Checkpoint | Dash Panel | Flywheel | Grind Rail | High-speed warp tube | Iron ball | Jump Panel | Minecart | Platform-raising Wheel | Pole | Pulley | Propeller Spring | Seesaw | Snowblower | Special Spring] | Spin ring | Switch
Items
Act Ring | Box (1-Up, 5 Ring Bonus, 10 Ring Bonus, Confusion, Invincibility, Minus Ring, Maximum Speed, Mosaic, Random Ring Bonus, Ring Magnet, Shield, Slow, Swap, Transparency) | Capsule | Chaos Emerald' | Factory Ring | Goal Medal | Ring | Special Key
English voice actors
Ryan Drummond (Sonic) | Deem Bristow (Eggman) | William Corkery (Tails) | Scott Dreier (Knuckles) | Jon St. John (Announcer) | Jennifer Douillard (Amy) | Sarah Wulfeck (Cream)
Angel Island | Chao Playground | Corkscrew loop | Fly Type | Freeze | Mini-Games | Power Type | Shuttle loop | Sonic Factory | Speed Type | Time Attack | Tornado 2
Shadow the Hedgehog
Main article | Scripts (Main Story, Last Story) | Credits | Manuals | Glitches | Beta elements | Library Sequences | Gallery
Playable characters
Shadow (Hero Shadow, Dark Shadow, Super Shadow) | Shadow Android
Non-playable characters
Black Doom (Devil Doom) | Dr. Eggman | Sonic | Tails | Knuckles | Amy | Rouge | Omega | Team Chaotix (Vector, Espio, Charmy) | Cream | Cheese | Maria | Gerald | Commander | President | Researcher | Secretary | Chao
Stages
Air Fleet | Black Comet | Central City | Circus Park | Cosmic Fall | Cryptic Castle | Death Ruins | Digital Circuit | Final Haunt | GUN Fortress | Glyphic Canyon | Iron Jungle | Lava Shelter | Lethal Highway | Lost Impact | Mad Matrix | Prison Island | Sky Troops | Space Gadget | The ARK | The Doom | The Last Way | Westopolis
Enemies
Ark Missile Turret | Artificial Chaos (Artificial Chaos P-100, Cell) | Black Assassin | Black Hawk | Black Oak | Black Volt | Black Warrior | Black Wing | Black Worm | Big Foot Type A | Big Foot Type B | Death Leech | Death Worm | Egg Bommer | Egg Pawn | Egg Pierrot | Giant Walker | Giga Trooper | Gold Beetle | Gun Beetle | GUN Soldier | GUN Trooper | Jack Bommer | Killer Plant | Mono Beetle | Rocket Beetle | Sand Worm | Shadow Android | Spark Beetle
Bosses
Black Bull | Black Doom | Blue Falcon | Devil Doom | Diablon | Egg Breaker | Egg Dealer | Heavy Dog
"All Hail Shadow" | "Almost Dead" | "E.G.G.M.A.N Doc. Robeatnix Mix" | "I Am... All of Me" | "Never Turn Back" | "The Chosen One" | "Tripod Baby" | "Vengeance is Mine" | "Waking Up" | "Who I Am" (unused)
Albums
Lost and Found: Shadow the Hedgehog Vocal Trax | Shadow the Hedgehog Official Soundtrack | Shadow the Hedgehog Original Soundtrax
Other
Battle Mode | Black Comet | Central Information Agency | Eclipse Cannon | Dark Gauge | Dark Rider | Egg Monitor | Eggman Fleet | Expert Mode | Fire in the Sky Festival | Health Gauge | Hero Gauge | Mother computer | Prison Island | Prosperity ritual | Rank | Shadow the Hedgehog Flash | Space Colony ARK | Tails' Spaceship | White House
Axel Jump | Axel Tornado | Boost Mode | Burning Fire Boost | Burst Dash | Burst Hover | Fire Boost | Grinding | Homing Attack | Hop Jump | Humming Top | Jump Dash | Jump Step | Scroll Screen | Spin Attack | Spin Dash | Spin Jump | Super Boost | Super Sonic Boost | Trick Action
Gimmicks and obstacles
Bungee Rope | Cannon | Checkpoint Marker | Dash Panel | Dash Rail | Dash Ring | Electrical emitter | Giant Waterwheel | Grind Rail | Hang Glider | High-speed warp tube | Jump Panel | Rainbow Ring | Special Generator | Spring | Spring Pole | Switch | Winding Rope | Zip Line
Items
Air Bubble | Chaos Emerald | Floating Item Box | Goal Ring | Item Box (5 Ring Bonus, Attract, Barrier, Confusion, Invincible, Magnetic Barrier, Max Tension Bonus, Max Tension Bonus (multiplayer), Random Ring Bonus, Slow, Tension Bonus) | Ring | Sol Emerald
A New Day | Right There, Ride On | Back 2 Back | Ethno Circus | Ska Cha Cha | Jeh Jeh Rocket | Get Edgy | What U Need | Metal Scratchin' | Vela Nova | Bomber Barbara | Wrapped in Black | Raisin' Me Up
Albums
Original Groove Rush
Other
Blaze's world | Corkscrew loop | Health Gauge | Rank | Real-Time Interaction | Shuttle loop | Time Attack | Tension Gauge
Sonic Riders
Main article | Scripts (Heroes, Babylon) | Staff | Beta elements | Gallery
Speedbeats Grand Prix: Sonic Riders Original Soundtrack
Other
Air Tank | Babylon Garden | Babylon Rogues' ship | Babylonians | Bashōsen | Black Market | Chaos Control | Chaos Emerald | Eggman Empire | Emerald Detector | Rank | EX World Grand Prix | Flight Type | Freeze | Key to Babylon Garden | Mission Mode | Power Type | Speed Type | Time Attack
Sonic the Hedgehog (2006)
Main article | Script (Sonic, Shadow, Silver, Last) | Staff | Manuals | Glitches | Beta elements | Gallery
Accordion Player | Adrianna | Alan | Alberto Robert | Alfano | Anna | Antonio | Aristo | Berruni | Bishop | Claudia | Dante | Dr. Eggman | Duchess of Soleanna | Duke of Soleanna | Elkan | Frances | Francesca | GUN Soldier | Galienna | Gina | Hatsun | Herman | Iblis | Ken Williams | Ladies-in-waiting | Liza | Lord Regis | Mancini | Mels | Mephiles (Mephiles's monstrous form) | Mikhail | Nicolo | Paganini | Parr | Pele | Pinto | Porta | Priest | Princess Elise the Third | Prodi | Puccini | Renzo | Roberta | Rossi | Sabrina | Sandro | Solaris | Soleanna Boys (Pucci) | Soleanna Royal Guards (Alessio, Fabio, Giorgio, Guido, Pietro) | Solomon | Solsaliente (Monica) | Sonic Man | Sophia | Zof
Action Stages
Wave Ocean | Dusty Desert | White Acropolis | Crisis City | Flame Core | Radical Train | Tropical Jungle | Kingdom Valley | Aquatic Base | End of the World
Town Stages
Castle Town | Forest | New City
DLC Stages
Sonic Boss Attack | Shadow Boss Attack | Silver Boss Attack | Team Attack Amigo
All Hail Shadow | Dreams of an Absolution | His World | My Destiny | Solaris Phase 1 | Sweet Dreams AKON Mix
Albums
Sonic the Hedgehog Original Soundtrack | Sonic the Hedgehog Vocal Traxx: Several Wills
Other
Action Gauge | Auto Running | Chao in Space | Sonic the Hedgehog CHAOS CRUSH! | Day of Disaster | Doctor Eggman's chair | Egg Carrier | Egg train | Festival of the Sun | Havok | Health Gauge | Rank | Rimlight | Scepter of Darkness | Shop | Soleanna | Solaris Project | Super-Speed Stage
Chaos Control | Copycat | ESP | Hammer Punch | Sonic Boom
Gimmicks and obstacles
Bobsled | Boost Object | Boost Ring | Dash Panel | Fan | Grind Rail | High-speed warp tube | Jump Panel | Movable box | Spikes | Spring | Spring Pole | Warp Hole
Items
Power-Up (Magnet, Star) | Ring
Voice actors
Jason Griffith (Sonic, Shadow) | Dan Green (Knuckles the Echidna) | Pete Capella (Silver the Hedgehog) | Amy Palant (Tails) | Lisa Ortiz (Amy Rose) | Kathleen Delaney (Rouge the Bat) | Mike Pollock (Doctor Eggman, Doctor Eggman Nega)
Other
Corkscrew loop | Freeze | Eggman Nega's Camera | Onyx Island | Rank | Real-Time Interaction | Shuttle loop | Sonic Rivals Dash
Shahra | Erazor Djinn (Alf Layla wa-Layla) | King Shahryar | Ali Baba | Sinbad the Sailor | King Solomon | Uhu | Kri Ma Djinn | Pri Ma Djinn | Cheese* | Omochao* | Big
Worlds
Lost Prologue | Sand Oasis | Dinosaur Jungle | Evil Foundry | Levitated Ruin | Pirate Storm | Skeleton Dome | Night Palace
Party Mode
Modes
Treasure Hunt | World Bazaar | Tournament Palace | Genie's Lair | Pirates Coast
Mini-games
Aim! Big Crossbow* | Aim! Color Balloon* | Aye, aye Captain! Pirate Flag* | Cross! Balance Race* | Fire! Marksman* | Fly! Ptero-Rider* | Fore! Putt-Putt* | Get 'em! Parasol Diving* | Go! Mine Cart Race* | Grab it! Bubble Hunt* | Grab it! Kri Ma Djinn* | Hit it! Home Run* | Hit it! Parasol Ball* | Hold it! Treasure Haul* | Knockdown! Balance Battle* | Look up! Skydiving* | Play! Violin* | Pull on it! Carpet* | Put it out! Big Fire* | Recognize! Treasure Box* | Reel! Battle Fishing* | Roll it! Heavy Ball* | Row! Canoe Race* | Row! Canoe Salvage* | Row! Canoe Survival* | Seek! Edge Race* | Shine on! Kri Ma Djinn* | Sink 'em! Pirate Ship* | Spike! Fruit Catch* | Spill! Weight Puzzle* | Spin! Cogwheel Relay* | Spin! Propeller Race* | Spin! Safe Dial* | Spin! Steel Survival* | Spot! Pitch Black* | Stay Tight! Big Balloon* | Thrust! Bone Knight* | Watch out! Trap* | Whack! Giant Stakes* | Whack! Hatchet*
Enemies
Blue Ma Djinn | Gargoyle Djinn | Golem Djinn | Green Ma Djinn | Rafflesia Djinn | Red Ma Djinn | Skeleton Djinn | Slime Djinn
Air Launcher | Burner | Catapult | Dash Panel | Flying Pot | Giant spear | Hourglass | Iron ball | Jump Carpet | Jump Panel | Thorn Spring | Triceratops | Vine | Zip Line
Items
Cage | Dinosaur egg | Fire Soul | Genie Egg | Medal | Pearl | Rich Pearl | Rich Ring | Ring | Soul | World Ring (Blue Ring, Green Ring, Purple Ring, Red Ring, Water Blue Ring, White Ring, Yellow Ring)
English voice actors
Jason Griffith (Sonic, Shadow) | Bella Hudson (Shahra, Blaze) | Peter Cormican (Erazor) | Mike Pollock (King Shahryār/Eggman) | Amy Palant (Ali Baba/Tails) | Dan Green (Sinbad/Knuckles) | Richard Will (King Solomon) | Lisa Ortiz (Amy) | Rebecca Honig (Cream, Omochao) | Pete Capella (Silver)
Seven Rings in Hand | Let the Speed Mend It | The Wicked Wild | The Palace That Was Found | No Way Through | The White of Sky | Unawakening Float | Poison Spear | Blue on the Run | How It Started | It Has Come to This | Worth a Chance
Albums
Sonic and the Secret Rings Game Soundtrack | Seven Rings In Hand: Sonic and the Secret Rings Original Sound Track
Other
Arabian Nights | Auto Running | Diehard Challenge | Djinn | Drifting | Experience Point | Flame of Judgment | Magic Lamp | Shahra's Ring | Skill | Sonic Maze Craze | Soul Gauge | World of the Arabian Nights
*Only appears in Party Mode.
Sonic Rush Adventure
Main article | Script | Staff | Gallery
Playable characters
Sonic (Super Sonic) | Blaze (Burning Blaze)
Non-playable characters
Tails | Marine | Coconut Crew (Setter, Tabby, Colonel, Kylok, Daikun, Muzy) | Gardon | Norman | Captain Whisker | Mini & Mum | Johnny | Dr. Eggman | Dr. Eggman Nega
Jason Griffith (Sonic, Shadow) | Amy Palant (Tails) | Pete Capella (Silver the Hedgehog) | David Wills (Espio the Chameleon) | Kathleen Delaney (Rouge the Bat) | Dan Green (Knuckles the Echidna), (Vector the Crocodile) | Mike Pollock (Doctor Eggman), (Doctor Eggman Nega)
MeteorTech Arsenal | Botanical Cave | Megalo Junction
Extreme Gears
Advantage F | Advantage P | Advantage S | Airship | Angel • Devil | Beginner | Big Bang | Bingo Star | Black Shot | Blue Star | Chaos Emerald | Cover F | Cover P | Cover S | E-Rider | Faster | Fastest | Flame Lance | G Shot | Gambler | GC Booster | GC Master | GP Accumulator | GP Tank | Hang-On | Hyperdrive | Kunoichi | Legend | Light Board | Mag | Magic Broom | Master Off-Road | Money Crisis | Night Sky | Omnitempus | Pink Rose | Power Egg | Psychic Wave | Rail Linker | Rainbow | Red Rock | Reserve Tank | Rhythm Machine | Road Star | Shinobi | Shooting Star | Skill Booster | Smile | Super Hang-On | Temptation | The Crazy | Throttle | Turbo Star | Type-J | Type-S | Type-W | Untouchable | Wanted | Wheel Custom | Wind Catcher | Wind Star | Yellow Tail
Gear Parts
Air Ride | Angel/Devil | Attack Time UP | Auto Wall-Run | Base Stats UP | BGM Change | Bike | Durability UP | GC Boost UP | Ghost | GP Gain UP | GP Gauge UP | GP Usage UP | Grind | Item Rank +1 | Magnetic Barrier | Max Speed UP | Parts Lock | Ring Cap UP | Starting Speed UP | Status Trap | Tank | Throttle | Trick Rank +1 | Vision Trap | Wheel | Yacht
Moves and Techniques
Air Ride | Attacks | Gravity Control | Gravity Dive | Grinding | Slide Turn | Super Sonic Boost | Trick
English voice actors
Jason Griffith (Sonic, Jet, Shadow) | Amy Palant (Tails) | Dan Green (Knuckles, Storm) | Bella Hudson (Wave, Mother computer) | Lisa Ortiz (Amy) | Mike Pollock (Dr. Eggman) | Kathleen Delaney (Rouge) | Pete Capella (Silver) | Rebecca Honig (Cream) | Andrew Paull (SCR-HD, SCR-GP, Master Core: ABIS)
Ark of the Cosmos | Babylon Garden | Babylon Rogues' ship | Babylonians | Barricade | Bashōsen | Black Market | Car | Catapult | Catch Me If You Can | Crimson Tower | Crusher | Dash Panel | Dash Ring | Eggman Empire | Gravity Band | Gravity Point | Grind Rail | Havok | Item Box (Attack, Colorball, Explosion, GP Boost, High Speed, Magnetic Barrier, Missile, Parts Lock, Ring, Shield, Speed Down) | Monopole | Mother computer | Ring | Slipstream | Rank | Time Attack | Time item | Trick Zone | Un-Gravitify | World Grand Prix | Zero Gravity Tracks: Sonic Riders Shooting Star Story Original Soundtrack
Green Hill Zone | Central City | Blue Ridge Zone | Mystic Ruins | Angel Island | Metropolis | Metropolis Ground Zero | Kron Colony | Twilight Cage | Zoah Colony | N'rrgal Colony | Voxai Colony Alpha | Voxai Colony Beta | Nocturne
Antidote | Bug Spray | Clover Juice | Crazy Beans | Cure All Spray | Health Leaf | Health Root | Health Seed | Immunity Booster | Iron Tonic | Med Emitter | POW Candy | POW Drink | POW Gum | Prune Juice | Psychic Water | Revival Ring | Refresher Wave | Ring of Life | Rock Salt | Speed Bar
Air Bubble | Argus Event | Armor Piercing | Blast | Blue Cyclone | Chao Egg | Combat statistics | Dimensional Buffer | Experience Point | Full Auto | Great Emerald | Health Gauge | Item Theft | Leech | Real-Time Interaction | Roboticization | Shop | Shuttle loop | Sonic Chronicles: The Dark Brotherhood (Flash) | South Island | Teleporter | Tornado | Twilight Conference | Warp Belt | West Side Island
Big Mother | Cure Master* | Dark Bat | Dark Bat Sniper | Dark Eel* | Dark Fright | Dark Master** | Deep Nightmare | Evil Flower* | Fire Master | Fright Master | Killer Bee | Lightning Master | Little Rex | Nightmare | Power Master* | Red Fright | Red Killer Bee | Red Nightmare** | Red Deep Nightmare** | Red Rex | Red Titan** | Spike** | Thunder Bat | Titan
Bosses
Egg Beetle | Egg Cauldron* | Egg Devil Ray | Egg Dragoon | Egg Lancer | Dark Gaia | Dark Gaia Phoenix | Dark Guardian | Dark Moray | Perfect Dark Gaia | Final boss***
Jason Griffith (Sonic, Sonic the Werehog, Prof. Pickle's Assistant) | Amy Palant (Tails) | Lisa Ortiz (Amy) | Anthony Salerno (Chip) | Mike Pollock (Eggman, Zonshen) | Christopher Collet (SA-55) | Dan Green (Ice Cream Vendor, Prof. Pickle)
String of Pearls | Mermaid's Tear | Pendant of Eons | Chain Bracelet | Thorn Anklet | Flower Amulet | Wooden Belt | Bright Red Ribbon | Expensive Broach | Rabbit's Tail | Poison Broach | Stone Broach | Ice Broach | Cure-all Broach
Medicines
Healing Potion | Healing Draught | Antidote | Superior Antidote | Paralysis Cure | Paralysis Immunity | Stone Protection | Petrification Immunity | Vial of Calm | Philter of Tranquility | Fiery Quaff | Hot Fiery Quaff | Herb of Toughness | Herb of Strength
Books
Arthur's Legend 1 | Arthur's Legend 2 | Arthur's Legend 3 | Arthur's Legend 4 | Arthur's Legend 5 | Tome of Arms | Tome of Armor | Tome of Medicines | Tome of Amulets | Tome of Games | Tome of Jewels | Tome of Minerals | Tome of Plants | Tome of Feasts | Tome of Rings | Encyclopedia Arcana
Rings
Yellow Ring | Green Ring | Red Ring | Blue Ring | Aqua Ring | White Ring | Purple Ring | Poison Ring | Doughnut | Onion Ring
Pawn | Rook | King | Queen | Bishop | Knight | Ace of Spades | Ace of Clubs | Ace of Hearts | Ace of Diamonds | Joker | Medal of Sonic | Medal of Gawain | Medal of Lancelot | Medal of Percival | Dart | Dartboard | Die | Big the Cat Mask | Building Block | Fishing Pole | Doll
Minerals
Stone | Lump of Iron | Lump of Bronze | Aluminum Ore | Skipping Stone | Rock Salt | Beautiful Crystal | Ice Crystal | Lava Jewel | Flintstone | Mintstone | Gold Ingot | Quasi-Magic Stone | Mithril | Hardtack | Burnt Bread | Moonrock | Wavestone | Dragon-Eye Stone | Orichalcum
Foods
Moist Cookie | Tart | Fresh Milk | Spongy Bread | Aromatic Tea | Chilidog | Herb of Calm | Lollipop | Ham
Knight of the Wind | With Me | Fight the Knight | Through the Fire | Live Life
Albums
Tales of Knighthood: Sonic and the Black Knight Original Soundtrax | Face to Faith: Sonic and the Black Knight Vocal Trax
Other
Acts of Chivalry | Barrier stone | Battle Mode | Cavalier Style | Chaos Blast | Chaos Control | Chaos Spear | Diehard Challenge | Dragon | Drifting | Followers | Freeze | Hit | King Arthur and the Knights of the Round Table | Knight Style | Knight's Honor Bonus | Knights of the Round Table | Knights of the Underworld | Legacy Mission | Paladin Style | Rank | Real-Time Interaction | Reflecting pool | Sacred sword | Scabbard of Excalibur | Skill | Sonic Knight In Training | Sonic and the Black Knight (manga) | Soul Gauge | Soul Gauge energy | Title | Underworld | World of Camelot
Rampart Road | Dark Arsenal | Jump Parade | Pinball Highway
Horror Cup
Sewer Scrapes | Lost Palace | Sandy Drifts | Rokkaku Hill
Samba Cup
Rocky-Coaster | Highway Zero | Deadly Route | Ocean Ruin
Monkey Cup
Bingo Party | Lava Lair | Monkey Target | Thunder Deck
DLC
Egg Hangar
Moves/ Techniques
General
Drift | Hi-Speed Start | Trick
All-Star Moves
Emerald Power | Giant Froggy | Maximum Overdrive | Missile Madness | Piko Hammer | Super Shadow | Super Sonic | Tails Tornado | Tension Blast
Vehicles
Speed Star | Tornado Racer | Land Breaker | Pink Cabriolet | Green Hopper | Egg Monster | Dark Rider | Metal Booster | Blazing Banana | Racing Rooster | Sun Buggy | Astro Glider | De La Custom GGs | Crazy Taxi | Hotrod of Horror | Naoyuki's Motorcycle | Red Lightning | ChuChu Rocket | Get-a-Way Wagon | Sukopako Motorcycle | Bolt Bucket | Ava-car 720 | Super Zoomer
Items
Item Box (All-Star Item, Bowling Bomb, Confusing Star, Energy Shield, Giant Rocket, High Speed Shoes, K.O. Glove, Manual Rocket, Mega Horn, Mine, Pocket Rainbow) | License
Music
My Sweet Passion | Believe In Myself | Unknown from M.E. | Throw It All Away | Can You Feel the Sunshine? | A New Day | Back 2 Back | Super Sonic Racing | What U Need | Metal Scratchin' | E.G.G.M.A.N.
Other
Announcer | Boost Pad | Death Egg | Orca | Sonic Says | Totem pole
Sonic the Hedgehog 4: Episode I
Main article | Staff | Gallery
Playable characters
Sonic (Super Sonic)
Non-playable characters
Dr. Eggman | Animals (Flicky, Pocky, Pecky, Cucky, Picky) | Metal Sonic
Zones
Splash Hill Zone | Casino Street Zone | Lost Labyrinth Zone | Mad Gear Zone | E.G.G. Station Zone | Special Stages
! | Bumper | Bumper wall | Cannon | Capsule | Color Block | Conveyor Belt | Crusher | Goal Plate | Flipper | Giant spear | High-speed elevator | Iron ball | Minecart | Jump Stand | Slot machine | Spring | Spring Catapult | Star Post | Switch | Vine | Zip Line
Items
Air Bubble | Chaos Emerald | Giant Ring | Ring | Item box (Super Ring, Shield, Power Sneakers, Invincible, Extra Life) | Time Bonus
Music
Sonic the Hedgehog 4: Episode I Original Soundtrack | Sonic the Hedgehog 4: Episode I & II Original Soundtrack
Blue Cube | Cyan Laser | Final Color Blaster | Green Hover | Jade Ghost* | Orange Rocket | Pink Spikes | Purple Frenzy | Yellow Drill
Gimmicks and obstacles
Accelerator Gun | Amber block | Balloon | Billiard Ball | Bomb | Bottomless pit | Dash Panel | Dash Rail | Dash Ring | Fan | Floating turret | Fountain | Ghost Anchor* | Grind Rail | Hint Ring | Iron ball | Jump Panel | Mobile spring | Movable box | Moving Crate | Optical cable | Prism | Pulley | Rainbow Ring | Red School | Sea Monster | Slot machine | Spike Trap | Spring | Spring Pole | Star Post | Switch | Thorn Spring | Trick Jump Panel | Underground pipe | Wide spring | Zip Line
Items
1UP | 100 Count Ring* | Air Bubble | Blue Block | Blue Ring | Chaos Emerald | Container (Chroma Cube, Steel Container, Unbreakable Container, Wooden Container) | Egg Medal | Goal Ring | Meteorite | Park Token* | Prison Capsule | Ring | Special Ring | Super Ring | Tails Save* | Wisp Capsule
English voice actors
Roger Craig Smith (Sonic, Wisp announcer) | Mike Pollock (Eggman) | Kate Higgins (Tails) | Kirk Thornton (Orbot) | Wally Wingert (Cubot)
Sonic Colors: Ultimate Original Soundtrack "Re-Colors"* | Vivid Sound X Hybrid Colors: Sonic Colors Original Soundtrack
Other
Auto Running | Boost Gauge | Customize* | Dr. Eggman's Incredible Interstellar Amusement Park | Egg Gun | Egg Shuttle | Egg Spear | Miles Electric | Mind Control Ray | Moon | Nega-Wisp | Options Satellite | Rank | Real-Time Interaction | Shuttle loop | Sonic Colors: Rise of the Wisps ("Sonic Colors: Rise of the Wisps - Part 1", "Sonic Colors: Rise of the Wisps - Part 2", "Sonic Colors: Rise of the Wisps Complete") | Sonic Colors Comics (The whisper of invasion, Egg Planet Park) | Sonic's world | The Bucket O'Sushi | Totem pole | Tractor beam generator | Wisp Gauge
Cyan Laser | Final Color Blaster | Orange Rocket | Yellow Drill | Red Burst | Violet Void
Gimmicks and obstacles
Bottomless pit | Checkpoint Marker | Colored Orb | Dash Panel | Dash Rail | Dash Ring | Exploding Balloon | Grind Rail | Hang Glider | Iron ball | Mine | Movable box | Prism | Rainbow Ring | Spring | Springboards | Underground pipe | Zip Line
Items
Air Bubble | Chaos Emerald | Distraction Item (Exploding Balloon, Mine, Reaper, Spring, Steal Boost, Steal Wisp) | Goal Capsule | Goal Ring | Item Box (1UP, 5 Ring Bonus, Invincible, Magnetic Shield, Power Sneakers, Random Ring Bonus, Shield) | Time Bonus | Ring | Special Ring | Wisp Capsule
Auto Running | Boost Gauge | Dr. Eggman's Incredible Interstellar Amusement Park | Health Gauge | Infinite Boost | Loop | Miles Electric | Mind Control Ray | Moon | Nega-Wisp | Rank | Sonic's world | Time Attack | Tractor beam generator | Wisp Gauge
Sonic Free Riders
Main article | Scripts (Introduction, Team Heroes, Team Babylon, Team Dark, Team Rose, Final Race) | Staff | Gallery
Playable characters
Team Heroes
Sonic (Super Sonic) | Tails | Knuckles
Team Babylon
Jet | Wave | Storm
Team Dark
Shadow | Rouge | E-10000B
Team Rose
Amy | Cream | Vector
Misc.
Blaze | Dr. Eggman | E-10000G | Silver | Metal Sonic | Xbox Live Avatar
Non-playable characters
E-10000 A | E-10000 C | E-10000 N | E-10000 O | E-10000 S | E-10000 P | E-10000 Y | Omochao
Courses
Dolphin Resort | Rocky Ridge | Frozen Forest | Metropolis Speedway | Magma Rift | Forgotten Tomb | Final Factory | Metal City
Moves/Techniques
Air Ride | Attacks | Grinding | Kick Dash | Super Sonic Boost | Trick Action
Air | Item Box (Air, Bowling Strike, Free Throw, Octo-Boost, Octo-Ink, Question, Ring Can, Rings, Special Item, Soda Rocket, Target Torpedo, Tee Shot) | Ring
Gear Parts
Air Plus | Air Ride Skill | Air Saver | Big Air | Cornering UP | Durability UP | Extra Air | Grind Skill | Invisible | Item Lock: Air | Item Lock: Rings | Max Speed UP | Music Change 1 | Music Change 2 | Power Skill | Rapid Dash | Rapid Stream | Ring Eater | Start Speed UP | Trick Boost
Extreme Gears
Angel • Devil | Auto-Slider | Avatar-F | Avatar-M | Beginner | Black Shot | Blue Star | Chaos Emeralds | E-Gear | E-Rider | Explosion | Fastest | Flame Lance | Fortress | Gambler | Hang-On | Hard-Boiled | High Booster | Legend | Metal Star | Omnitempus | Pink Rose | Potential | Professional | Psychic Wave | Red Rock | Reserve Tank | Smile | Steel | Super Hang-On | Temptation | The Crazy | Turbo Star | Type-J | Type-S | Type-W | Wanted | Yellow Tail
English voice actors
Roger Craig Smith (Sonic) | Mike Pollock (Eggman) | Kate Higgins (Tails, Wave) | Travis Willingham (Knuckles, Storm) | Mike Mycheck (Jet) | Kirk Thornton (Shadow) | Karen Strassman (Rouge) | Wally Wingert (E-10000B, E-10000G) | Cindy Robinson (Amy) | Michelle Ruff (Cream) | Keith Silverstein (Vector) | Quinton Flynn (Silver) | Laura Bailey (Blaze, Omochao)
Free | Theme of Dolphin Resort | Theme of Rocky Ridge | Theme of Metropolis Speedway
Albums
Break Free: Sonic Free Riders Original Soundtrack
Other
Air Gauge | Relay Race | Rank | Time Attack | World Grand Prix
Sonic Generations (console/PC)
Main article | Script | Staff | Glitches | Beta elements | Gallery
Playable characters
Modern Sonic (Modern Super Sonic) | Classic Sonic (Classic Super Sonic)
Non-playable characters
Amy | Animals (Flicky, Picky, Pecky, Cucky) | Blaze | Cheese | Classic Eggman | Classic Metal Sonic | Classic Tails | Cream | Cubot | Knuckles | Modern Eggman | Modern Tails | Omochao | Orbot | Perfect Chaos | Rouge | Shadow | Silver | Team Chaotix (Charmy, Espio, Vector) | Time Eater
Wisps
Orange | Pink
Stages
Green Hill | Chemical Plant | Sky Sanctuary | Speed Highway | City Escape | Seaside Hill | Crisis City | Rooftop Run | Planet Wisp | Casino Night
Challenge Acts
Doppelganger Race! | The Buzz Bombers' Revenge! | Knuckles: Horde of Enemies | Swingset Circus | High Speed Challenge | Look Out Below! | Tails: Way Past Fast | Jump Rush | 300% Boost Gauge Challenge | Tails: Toxic Skies | Which Switch is Which? | Aqua Shield Challenge | Invincibility Challenge | One Ring Challenge | Amy: Taking the Leap Together! | Grappling with Grabbers | Underwater Ring Machine | Eggrobo Rush | Aerial Paradise | Ring Time Challenge | Amy: Topsy Turvy | Knuckles: Buried Treasure | 200% Boost Gauge Challenge | Balloon Bonanza | High-Speed Hijinks (Modern) | Cream: Chao Hunt | Hot Pursuit (Classic) | High Speed Challenge 2 | Resisting Arrest | Overdrift | Hot Pursuit (Modern) | Drill Baby Drill | Espio: Master of Camouflage | Lord of the Board | Thunder Shield Challenge | Rouge: The Bombardier | Rite of Spring | Cream: Helping Hand | Dash Ring 1-2-3 (Modern) | Topsy-Turvy | High-Speed Hijinks 2 | Rescue the Animals! | Espio: Way of the Ninja | High-Speed Hijinks (Classic) | Underwater Challenge | Rouge: The Temptress | Trick Island | Surf, Sea, and Sand | Terror From the Deep | Goal Post Juggle | Vector: Through the Storm | Flame Shield Challenge | Ring Time Challenge 2 | Power Stomp Challenge | Switcheroo | Blaze: Piercing the Flames | Four-way Cannon Cavalcade | High-Rise Balloon Climb | Dash Ring 1-2-3 (Classic) | Charmy: Don't Bug Me! | One Ring Challenge 2 | Barrel Ring Bonus | Rooftop Rail Grind | Endless Boost | Vector: Pick Up the Beat | With Your Powers Combined | Goal Post Juggle 2 | Chase After Blaze | Rescue the Animals 2! | Cart Challenge | Charmy: High in the Sky | Action Master | Orange Rocket, Blast Off!
Chaos Spear | Dig | Drill Attack | Fire Beam | Heart Effect | Ice Wave | Meteor Smash | Ninja Arts: Camouflage | Propeller Flying | Psychic Knife | Restraint Trap | Ring Spark Field | Sun Burst | V. Maximum Overdrive Attack | Warping arm attack | Whirlwind
Color Powers
Orange Rocket | Pink Spikes
Skills
Aqua Shield | Flame Shield | Thunder Shield | Twin Spin Attack | Invincible Start | Shield | Power Sneakers | Long Spin Dash | Treasure Scanner | Homing Attack | Hercules Muscles | Breath Holder | Boardmaster | Ring Time | Blast Off | Speed Up | Direct Jump | Power Stomp | Quick Slide | Acceleration | Smasher Bonus | Ring Energy Bonus | Boost Gauge Up | Serial Homing | Auto-Gauge | Gauge Rebooter | Trick Mastery | Endless Boost | Power Brake | Sure-Footed | Safety Net | Last Chance | 10-Second Rings | Athleticism | Time Break | Super Sonic | Sega Genesis Controller*
Gimmicks and obstacles
Balloon | Barrel | Big Balloon | Bomb | Bonus Bell | Bottomless pit | Bumper | Cannon | Capsule | Cart | Cloud | Crusher | Dash Panel | Dash Rail | Dash Ring | Dimensional Bomb | Explosion Trap | Fan | Flipper | Four-way Cannon | Gear Platform | Goal Plate | Gondola | GUN Military Truck | Hanging Bell | Heart bomb | Helicopter | High-speed warp tube | Horizontal Bar | Iron ball | Jump Panel | Kao | Laser field | Meteorite | Movable box | Pole Elevator | Propeller Spring | Pulley | Rainbow Ring | Rocket | Route Signal | Seesaw | Slot machine | Spike Trap | Spikes | Spinning Top | Spinning Platform | Spotlight | Spring | Spring Catapult | Spring Pole | Star Post | Switch | Trap Spring | Trick Jump Panel | Wall Jump Block | Warp Point | Wide spring | Zip Line
Items
Air Bubble | Boss Gate | Boss Gate Key | Buoy | Chaos Emerald | Container (Case, Spike Block, Steel Container, Unbreakable Container, Wooden Container) | Energy Core | Goal Ring | Information Pod | Item Box (1-Up, Aqua Shield, Flame Shield, Invincible, Power Sneakers, Skateboard, Super Ring, Thunder Shield) | Medal | Mega Mack | Musical note | Red Star Ring | Ring | Snowboard | Time Bonus | Wisp Capsule
English voice actors
Roger Craig Smith (Modern Sonic, Wisp announcer) | Mike Pollock (Classic Eggman, Modern Eggman) | Kate Higgins (Classic Tails, Modern Tails) | Travis Willingham (Knuckles) | Cindy Robinson (Amy) | Kirk Thornton (Shadow) | Quinton Flynn (Silver) | Laura Bailey (Blaze, Omochao) | Karen Strassman (Rouge) | Michelle Ruff (Cream) | Keith Silverstein (Vector) | Troy Baker (Espio) | Colleen O'Shaughnessey (Charmy)
20 Years of Sonic Music | Blue Blur: Sonic Generations Original Soundtrack | History of the 1st Stage Original Soundtrack White Edition
Other
Sonic's birthday | Boost Gauge | Chao in Space | Collection Room | Combo | Corkscrew loop | Death Egg (Modern) | Death Egg (Classic) | Death Egg Robot | Egg Dragoon | Egg Gun | Egg Mobile | Egg Spear | Havok | Lair of the Time Eater | Miles Electric | Orca | Perfect Bonus | Rank | Sonic Generations (manga) | Sonic Generations of Skate | Statue Room | Time Hole | Tornado-1 | Totem pole | White Space | Winding Tunnel
*Exclusive to the Xbox 360/PS3 versions
Sonic Generations (Nintendo 3DS)
Main article | Script | Staff | Beta elements | Gallery
Playable characters
Modern Sonic (Modern Super Sonic) | Classic Sonic (Classic Super Sonic)
Non-playable characters
Biolizard | Classic Eggman | Classic Metal Sonic | Classic Tails | Modern Eggman | Modern Tails | Shadow | Silver | Time Eater
Wisps
Cyan | Red
Stages
Green Hill | Casino Night | Mushroom Hill | Emerald Coast | Radical Highway | Water Palace | Tropical Resort | Special Stage
Metal Sonic | Big Arm | Shadow the Hedgehog | Biolizard | Silver the Hedgehog | Egg Emperor | Time Eater
Moves/ Techniques
Playable characters
Air Boost | Boost | Crouch | Freestyle Tricks | Grind Step | Grinding | Homing Attack | Hop | Jump Dash | Roll | Slide | Spin Dash | Spin Jump | Stomp | Super Sonic Boost | Wall Jump
NPCs
Chaos Spear | Ring Spark Field | V. Maximum Overdrive Attack | Warping arm attack
Color Powers
Cyan Laser | Red Burst
Gimmicks and obstacles
Bomb | Bottomless pit | Bumper | Conveyor Belt | Crusher | Dash Panel | Dash Rail | Dash Ring | Exploding Balloon | Fan | Flipper | Grind Rail | Horizontal Bar | Jump Panel (plate) | Jump Panel (ramp) | Meteorite | Mushroom | Prism | Pulley | Rainbow Ring | Rocket | Seed Propeller | Slot machine | Spikes | Spring | Spring Catapult | Spring Pole | Star Post | Zip Line
Items
Air Bubble | Boss Gate | Chaos Emerald | Container (Steel Container, Wooden Container) | Crank | Goal Plate | Goal Ring | Item Box (1UP, Explosion, Invincible, Magnetic Shield, Shield, Super Ring, Time Item) | Ring | Sphere | Stomping Shoes | Wisp Capsule
English voice actors
Roger Craig Smith (Modern Sonic, Wisp announcer) | Mike Pollock (Classic Eggman, Modern Eggman) | Kate Higgins (Classic Tails, Modern Tails) | Kirk Thornton (Shadow) | Quinton Flynn (Silver)
20 Years of Sonic Music | Blue Blur: Sonic Generations Original Soundtrack | History of the 1st Stage Original Soundtrack Blue Edition
Other
Sonic's birthday | Boss Health Gauge | Boost Gauge | Collection | Corkscrew loop | Death Egg | Egg Emperor | Orca | Rank | Sonic Generations (manga) | Sonic Generations of Skate | Time Attack | Time Hole | Totem pole | White Space | Winding Tunnel | Wisp Gauge
Hang | Side Step | Vault | Vault Dash | Wall Climb | Wall Jump | Wall Run | Wall Spin Dash
Color Powers
Black Bomb | Crimson Eagle | Cyan Laser | Gray Quake* | Green Hover | Indigo Asteroid | Magenta Rhythm | Orange Rocket | Yellow Drill
Gimmicks and obstacles
Balloon | Billiard Ball | Bumper | Cannon | Capsule | Cloud | Coconut | Conveyor Belt | Dash Panel | Dash Rail | Flipper | Grind Rail | High-speed warp tube | Hint Ring | Iron ball | Metal nut | Minecart | Musical note | Prism | Seesaw* | Slot machine | Spring | Spring Catapult | Truffle Cannon | Windmill
Items
General
1-Up | Apple | Asteroid Ring | Blue Chip | Bound bell | Cage | Casino Token | Chaos Emerald | Floating Item Box | Invincible | Item Box (Warp) | Number Ring | Power Sneakers | Red Star Ring | Ring | Ring (NiGHTS) | Shield | Thunder Shield
Side Step | Wall Climb | Wall Jump | Wall Run | Wall Spin Dash
Color Powers
Cyan Laser | Gray Quake | Indigo Asteroid | Ivory Lightning | Red Burst | Yellow Drill
Gimmicks and obstacles
Bingo | Bumper | Capsule | Cloud | Dash Panel | Dash Rail | Dash Ring | Fan | Flipper | Flywheel | Grind Rail | Hint Ring | Iron ball | Jump Panel | Minecart | Prism | Rainbow Ring | Snowball | Snowblower | Spring | Underground pipe
Items
General
5 Ring Bonus | Air Bubble | Asteroid Ring | Chaos Emerald | Gate Capsule | Item Box (1-Up, Aqua Shield, Big 50 Ring, Flame Shield, Invincible, Power Sneakers, Super Ring, Thunder Shield) | Orb | Red Star Ring | Ring | Snowboard
Black Material | Blue Material | Bronze Material | Gold Material | Green Material | Iron Material | Red Material | Silver Material | White Material | Yellow Material
English voice actors
Roger Craig Smith (Sonic) | Mike Pollock (Eggman) | Kate Higgins (Tails) | Travis Willingham (Knuckles, Zavok) | Cindy Robinson (Amy) | Kirk Thornton (Orbot, Master Zik) | Wally Wingert (Cubot) | Liam O'Brien (Zazz) | Patrick Seitz (Zomom) | Stephanie Sheh (Zeena) | Sam Riegel (Zor)
Iron Ball Eggmobile | Missile Eggmobile | Saw Arm Eggmobile | Zazz
Moves/Techniques
Spin Dash | Spin Jump | Trick Action
Color Powers
Cyan Laser | Indigo Asteroid | Yellow Drill
Gimmicks and obstacles
Bomb | Boom Boo | Bottomless pit | Cannon | Dash Ring | Iron ball | Jump Panel | Prism | Rainbow Ring | Spikes | Spring | Star Post
Items
Buddy | Chao Egg | Crystal | Item Box (Combo Bonus, Invincible, Magnet, Shield, Spring) | Power Ring | Red Star Ring | Ring | Sub-Character | Score Boost | Super Ring | Support Springs
Music
Sonic Runners Complete Soundtrack | Sonic Runners Original Soundtrack
Other
Asteroid Ring | Auto Running | Banking | Chaos Emerald | Chaotix Type | Combo | Dark Type | Death Egg | Easy Type | Egg Mobile | Emerald Detector | Emerald Shard | Fly Type | Future Type | Health Gauge | Hero Type | Hourglass | Hyper-go-on | Master Emerald | Mech Type | Miles Electric | Mind Control Ray | Moon Mech | Power Type | Rose Type | Shuttle loop | Speed Type | Tails' Lab | Wild Type | Wisp Gauge
Cannon | Dash Ring | Goal Plate | Grind Rail | Iron ball | Jump Panel | Jump Spring | Rainbow Ring | Spikes | Star Post
Items
Buddy | Invincible | Item Box (Bonus item) | Magnet | Ring | Springs | Super Ring | Time Freeze
Other
Banking | Chaotix Type | Corkscrew loop | Dark Type | Death Egg | Extractor | Fly Type | Health Gauge | Hero Type | Mind Control Ray | Power Type | Shuttle loop | South Island | Speed Type
Sonic Mania
Main article | Staff | Glitches | Beta elements | Gallery | Re-releases (Plus)
Dr. Eggman | Hard Boiled Heavies (Heavy Gunner, Heavy King, Heavy Magician, Heavy Rider, Heavy Shinobi) | Jimmy | Metal Sonic (Giga Metal) | Phantom Heavies (Phantom Gunner, Phantom King, Phantom Magician, Phantom Rider, Phantom Shinobi) | Rock Drill | Animals (Becky, Cucky, Flicky, Locky, Micky, Pecky, Picky, Pocky, Ricky, Rocky, Tocky, Wocky)
Zones
Angel Island Zone* | Green Hill Zone | Chemical Plant Zone | Studiopolis Zone | Flying Battery Zone | Press Garden Zone | Stardust Speedway Zone | Hydrocity Zone | Mirage Saloon Zone | Oil Ocean Zone | Lava Reef Zone | Metallic Madness Zone | Titanic Monarch Zone | Egg Reverie Zone | Special Stage | Bonus Stage | Pinball Stage*
Death Egg Robot | Mean Bean Machine | Weather Globe | Spider Mobile | Heavy Shinobi | Metal Sonic | Laundro-Mobile | Heavy Magician | Mega Octus | Heavy Rider | Heavy King | Gachapandora | Phantom Egg | Phantom King and Klepto Mobile
Moves/Techniques
Air Glide* | Bounce Jump | Climb | Crouch | Double Jump | Drop Dash | Fireball Spin Dash | Glide | Hammer Drop* | Insta-Shield | Propeller Flying | Ring Spark Field | Spin Attack | Spin Dash | Spin Jump | Super Peel Out | Swim | V. Maximum Overdrive Attack
Gimmicks and obstacles
Beanstalk | Bomb | Bumper | Bungee Rope | Bumper wall | Cannon | Capsule | Conveyor Belt | Crusher | Dash Panel | Dropping platform | Electrical conduit | Fan | Fireball Cannon | Flipper | Flywheel | Goal Plate | Hang Glider | High-speed warp tube | Ice Spring | Iron ball | Jump Panel | Platform-raising Wheel | Pulley | Ruby Mist | Seesaw | Size Beam | Snowblower | Spikes | Spring | Star Post | Switch | Transport | Vine | Zipline
Items
Air Bubble | Chaos Emerald | Giant Ring | Giant spear | Item Box (1-UP, Blue Shield, Bubble Shield, Character*, Hyper Ring, Eggman Mark, Fire Shield, Invincible, Lightning Shield, Player Swap, Power Sneakers, Random, S, Super Ring) | Little Planet flowers | Master Emerald | Metal Sonic Projector | Medallion | Ring | Robot transporter | Schrodinger's Capsule* | Sphere | Star Circle | Time Warp sign | UFO | Warp Point
Music
Sonic Mania (vinyl album) | Sonic Mania Original Soundtrack (Selected Edition) | Sonic Mania Plus Original Soundtrack
Other
Angel Island | Auto Running | Continue | Death Egg Robot | Debug Mode | Egg Mobile | Freeze | Game Over | Klepto Mobile | Level Select | Little Planet | Mega Mack | Phantom Ruby | Perfect Bonus | Popgun | Shuttle loop | Sonic Mania Adventures ("Sonic Returns", "Sonic and Tails", "& Knuckles", "Mighty and Ray", "Metal Mayhem", "From: A. Rose", "The Complete Mini-Series") | Time Attack | Time Over | Time Warp | Tornado | Winding Tunnel
*Appears in Sonic Mania Plus only
Sonic Forces
Main article | Script | Staff | Manuals | Beta elements | Gallery
Playable characters
Sonic (Super Sonic) | Classic Sonic (Classic Super Sonic) | Avatar | Shadow (Episode Shadow)
Non-playable characters
Resistance (Tails, Knuckles, Amy, Team Chaotix (Vector, Espio, Charmy), Silver, Team Dark (Shadow, Rouge, Omega)) | Dr. Eggman | Infinite | Orbot | Cubot | Metal Sonic | Chaos | Zavok | Animals (Cucky, Flicky, Pecky, Picky, Pocky, Ricky, Rocky)
Wisps
Blue Wisp | Green Wisp | Indigo Wisp | Ivory Wisp | Red Wisp | Violet Wisp | White Wisp | Yellow Wisp
World Map regions
Chemical Plant | City | Death Egg | Eggman Empire Fortress | Green Hill | Metropolis | Mystic Jungle
Stages
General
Lost Valley | Spaceport | Ghost Town | Prison Hall | VS. Zavok | Egg Gate | Arsenal Pyramid | Luminous Forest | VS. Infinite | Green Hill | VS. Eggman | Park Avenue | Casino Forest | Aqua Road | Sunset Heights | Capital City | VS. Infinite | Chemical Plant | Red Gate Bridge | Guardian Rock | Network Terminal | Death Egg | Metropolitan Highway | Null Space | Imperial Tower | Mortar Canyon | VS. Infinite | Iron Fortress | Final Judgement | VS. Death Egg Robot
Death Egg Robot | Eggman | Egg Dragoon | Infinite | Metal Sonic | Zavok
Moves/Techniques
Air Boost | Boost | Crouch | Double Boost | Double Jump | Drop Dash | Grind Step | Grinding | Homing Attack | Side Step/Cartwheel | Skydiving | Slide | Super Sonic Boost | Spin Attack | Spin Dash | Spin Jump | Stomp | Triple Boost | V. Maximum Overdrive Attack | Wall Jump | Wire Attack
Gimmicks and obstacles
Amber block | Balloon | Bottomless pit | Bumper | Capsule | Conveyor Belt | Dash Panel | Dash Rail | Dash Ring | Electrical emitter | Fan | Flipper | Floating turret | Flywheel | Goal | Goal Plate | Grind Rail | High-speed warp tube | Hint Ring | Iron ball | Jump Panel | Laser field | List of pinball obstacles | Pulley | Rainbow Ring | Ring Shooter | Slot machine | Spikes | Spring | Spring Catapult | Spring Pole | Star Post | Wide spring | Wire Target | Zip Line
Items
General
Air Bubble | Blue Block | Blue Ring | Container (Unbreakable Container, Wooden Container) | Costume | Item Box (Bonus Rings, Invincibility, Power Sneakers, Shield) | Medal | Meteorite | Number Ring | Red Star Ring | Ring | Silver Moon Ring | Wisp Capsule
"Fading World" | "Fighting Onward" | "Fist Bump" | "Infinite" | "Justice" | "Moonlight Battlefield" | "Nowhere to Run" | "Rhythm And Balance" | "Set in Motion" | "Supporting Me" | "The Light of Hope" | "Virtual Enemies"
Albums
Sonic Forces Original Soundtrack - A Hero Will Rise | Sonic Forces Vocal Traxx - On The Edge | Sonic Forces Hi-Res Collection | Sonic Forces Original Soundtrack The Vinyl Cutz
Other
Boost Gauge | Chaos Control | Challenge Mission | Daily Mission | Death Crab | Death Egg | Death Egg Robot | Death Queen | Egg Dragoon | Egg Mobile | Eggman Army | Eggman Empire | Eggman Fleet | Experience | Health Gauge | Jackal Squad | Mega Mack | Miles Electric | Operation Big Wave | Phantom Ruby | Phantom Ruby prototype | Rank | Real-Time Interaction | Replica | Resistance HQ | Sandworm | Skill | Sonic Forces digital comic (Moment of Truth, Stress Test, Looming Shadow, Rise of Infinite) | Sonic Forces: Speed Battle | SOS Mission | Time Over | Totem pole | War to Take Back the Planet | Winding Tunnel | Wisp Gauge
Sonic Forces: Speed Battle
Main article | Glitches | Events | Gallery
Playable characters
Common
Amy | Charmy | Classic Sonic | Knuckles | Omega | Silver | Sonic | Tails
Big | Chaos | Eggman | Metal Sonic | Shadow | Tikal | Zavok | Zazz | Zeena
Special
All-Star Amy | Baby Sonic | DJ Vector | Elf Classic Sonic | Elite Agent Rouge | Excalibur Sonic | Ice Slicer Jet | Jingle Belle Amy | Lantern Silver | Longclaw | Lunar Blaze | Punk Zazz | Quarterback Zavok | Reaper Metal Sonic | Santa Big | Sir Lancelot | Sir Percival | Slugger Sonic | Spring Cream | Super Sonic | Teen Sonic | Tidal Wave | Treasure Hunter Knuckles | Tropical Storm | Unicorn Cream | Vampire Shadow | Werehog | Witch Rouge
Black | Blue | Crimson | Cyan | Ivory | Jade | Magenta | Orange | Pink | Gray | Red | Violet | White | Yellow
Tracks
Planet Wisp
Wisp Circuit | Mother's Canyon | Doctor's Mine
Seaside Hill
Ocean View | Lost Palace | Whale Lagoon
Glacierland
Ice Mountain | Frozen Junkyard | Hidden Volcano
Casino Park
Roulette Road | Bingo Party | Pinball Highway
Sandopolis
Sand Road | Boo's House | Clockwork Pyramid
Rooftop Run
Market Street | Sky Road | Haunted Castle
Final Fortress
Thunder Deck | Dark Arsenal | Turbine Loop
Events
Boost Race | Daredevil | Destruction | Eggpawn Assault | Grand Prix | King of the Hill | Lightning Race | Ring Challenge | Rocket Race | Showdown Race | Survival Race | Team Boost Race | Team Grand Prix | Team King of the Hill | Team Lightning Race | Team Race | Team Rocket Race | Team Vampire Race | Time Trial | Traffic Attack | Vampire Race
Maximum Overdrive - Team Sonic Racing Original Soundtrack | Team Sonic Racing Trailer Music Selection
Other
Death Egg Robot | Donpa Kingdom | Donpa Motors | Egg Squid | Orca | Power-Type | Sonic Racing | Speed-Type | Team Sonic Racing Overdrive ("Dangerous Distractions", "Eyes on the Prize", "The Complete Race") | Technique-Type | Ultimate Meter | Team Sonic Racing One-shot | Team Sonic Racing Plus Deluxe Turbo Championship Edition one-shot | Ultimate Energy Engine | Ultimate Team Energy
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